background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Concepts for Game Phase Chess

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(99%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(88%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(11%), SlideDecision, SlideDecisionFrequency(99%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(88%), SlideDecisionToEnemyFrequency(11%), LeapDecision, LeapDecisionFrequency(99%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(88%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(11%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(11%), SetMove, SetNextPlayerFrequency(1%), MoveAgain, MoveAgainFrequency(1%), MovesOperators, Priority, Capture, ReplacementCapture, ReplacementCaptureFrequency(11%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(89%), CheckmateWinFrequency(89%), NoProgressEndFrequency(10%), NoProgressDrawFrequency(10%), DrawFrequency(11%)
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
PositionalRepetition(0.26), SituationalRepetition(0.23), MoveDistanceAverage(1.62), MoveDistanceMaxIncrease(4.53), MoveDistanceMaxDecrease(-4.46), MoveDistanceMedian(1.14), MoveDistanceMaximum(5.73), MoveDistanceMinimum(0), MoveDistanceVariance(0.89), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(21.62), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(20.9), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(44.79), PieceNumberChangeAverage(-0.12), PieceNumberChangeSign(-0.12), PieceNumberChangeLineBestFit(-0.13), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(256.56), DurationMoves(176.19), DurationTurns(174.75), DecisionMoves(0.98), GameTreeComplexity(224.16), StateTreeComplexity(101.83), BoardCoverageDefault(0.96), BoardCoverageFull(0.21), BoardCoverageUsed(0.96), AdvantageP1(0.56), Balance(0.89), Completion(0.89), Drawishness(0.11), Timeouts(0), Narrowness(0.03), Variance(0.02), DecisivenessMoves(0.66), DecisivenessThreshold(0.69), LeadChange(0.06), Stability(0.53), DramaAverage(0.8), DramaMaxIncrease(1.38), DramaMaxDecrease(-1.03), DramaMedian(0.79), DramaMaximum(1.71), DramaMinimum(0), DramaVariance(0.47), DramaChangeAverage(0.01), DramaChangeSign(0.01), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.03), MoveEvaluationMaxIncrease(1.95), MoveEvaluationMaxDecrease(-1.94), MoveEvaluationMedian(0.01), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.97), MoveEvaluationVariance(0.54), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.21), StateEvaluationDifferenceMaxIncrease(1.59), StateEvaluationDifferenceMaxDecrease(-1.38), StateEvaluationDifferenceMedian(1.41), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.58), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.03), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.34), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.33), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.12), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(14.95), BranchingFactorChangeMaxIncrease(34.56), BranchingFactorChangeMaxDecrease(-32.6), BranchingFactorMedian(13.68), BranchingFactorMaximum(40.84), BranchingFactorMinimum(0), BranchingFactorVariance(72.91), BranchingFactorChangeAverage(0.04), BranchingFactorChangeSign(-0.02), BranchingFactorChangeLineBestFit(0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(15.28), DecisionFactorMaxIncrease(33.76), DecisionFactorMaxDecrease(-31.54), DecisionFactorMedian(13.95), DecisionFactorMaximum(40.84), DecisionFactorMinimum(0), DecisionFactorVariance(70.12), DecisionFactorChangeAverage(0.04), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(11.53), MovesPerSecond(4947.25)
Visual
Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council