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Concepts for Game Phase Chess

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(99%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(91%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(8%), SlideDecision, SlideDecisionFrequency(99%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(91%), SlideDecisionToEnemyFrequency(8%), LeapDecision, LeapDecisionFrequency(99%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(91%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(8%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(8%), SetMove, SetNextPlayerFrequency(1%), MoveAgain, MoveAgainFrequency(1%), MovesOperators, Priority, Capture, ReplacementCapture, ReplacementCaptureFrequency(8%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(17%), CheckmateWinFrequency(17%), NoProgressEndFrequency(65%), NoProgressDrawFrequency(65%), DrawFrequency(83%)
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
PositionalRepetition(0.82), SituationalRepetition(0.7), MoveDistanceAverage(1.64), MoveDistanceMaxIncrease(5.53), MoveDistanceMaxDecrease(-5.51), MoveDistanceMedian(1.04), MoveDistanceMaximum(6.65), MoveDistanceMinimum(0), MoveDistanceVariance(1.15), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(14.03), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(11.15), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(73.39), PieceNumberChangeAverage(-0.08), PieceNumberChangeSign(-0.08), PieceNumberChangeLineBestFit(-0.08), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(478.64), DurationMoves(375.54), DurationTurns(372.79), DecisionMoves(0.97), GameTreeComplexity(418.19), StateTreeComplexity(101.83), BoardCoverageDefault(0.99), BoardCoverageFull(0.22), BoardCoverageUsed(0.99), AdvantageP1(0.49), Balance(0.99), Completion(0.17), Drawishness(0.83), Timeouts(0), Narrowness(0.04), Variance(0.01), DecisivenessMoves(0.14), DecisivenessThreshold(-0.68), LeadChange(0.03), Stability(0.56), DramaAverage(0.75), DramaMaxIncrease(0.86), DramaMaxDecrease(-0.73), DramaMedian(0.89), DramaMaximum(1.12), DramaMinimum(0), DramaVariance(0.19), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(1.98), MoveEvaluationMaxDecrease(-1.98), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.98), MoveEvaluationVariance(0.62), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.35), StateEvaluationDifferenceMaxIncrease(1.53), StateEvaluationDifferenceMaxDecrease(-1.62), StateEvaluationDifferenceMedian(1.61), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.52), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.22), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.17), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.08), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(13.39), BranchingFactorChangeMaxIncrease(37.06), BranchingFactorChangeMaxDecrease(-37.19), BranchingFactorMedian(11.37), BranchingFactorMaximum(43.08), BranchingFactorMinimum(0), BranchingFactorVariance(78.35), BranchingFactorChangeAverage(-0.02), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(13.73), DecisionFactorMaxIncrease(36.45), DecisionFactorMaxDecrease(-35.95), DecisionFactorMedian(11.74), DecisionFactorMaximum(43.08), DecisionFactorMinimum(0), DecisionFactorVariance(76.13), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(9.24), MovesPerSecond(3896.37)
Visual
Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council