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Concepts for Game Breakthrough Chess
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), Tiling, SquareTiling, NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Remove, Step, StepDecision, StepToEmpty, StepToEnemy, Slide, SlideDecision, Leap, LeapDecision, LeapToEmpty, LeapToEnemy, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1) Implementation Implementation, State, PieceState, SiteState, Efficiency, ForEachPiece Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ControlFlowStatement
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