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Concepts for Game Len Saké Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Historical Information

Boolean

Numerical

Len Sake (Ludii 1)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
FromToDecisionBetweenContainersFrequency(100%), FromToDecisionEmptyFrequency(100%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(100%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(0.04), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(2), DecisionFactorAverage(2)
Implementation
PlayoutsPerSecond(165793.98), MovesPerSecond(1492145.86)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

Len Sake (Ludii 2)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(53%), FromToDecisionBetweenContainersFrequency(45%), FromToDecisionEmptyFrequency(53%), FromToDecisionEnemyFrequency(6%), FromToDecisionFriendFrequency(40%), RemoveEffectFrequency(5%), SetNextPlayerFrequency(49%), MoveAgainFrequency(49%), RollFrequency(51%), ReplacementCaptureFrequency(5%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(14.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(49.47), DurationTurnsStdDev(246.39), DurationTurnsNotTimeouts(24.72), DecisionMoves(0.75), BoardCoverageDefault(0.82), AdvantageP1(0.99), Balance(0.01), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(4.07), DecisionFactorAverage(5.03)
Implementation
PlayoutsPerSecond(849.16), MovesPerSecond(106817.66)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

Len Sake (Ludii 3)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(4%), FromToDecisionBetweenContainersFrequency(96%), FromToDecisionEmptyFrequency(96%), SetNextPlayerFrequency(71%), MoveAgainFrequency(71%), RollFrequency(100%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0.48), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(0.71), BoardCoverageDefault(0.04), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(2.02), DecisionFactorAverage(1.73)
Implementation
PlayoutsPerSecond(123588.12), MovesPerSecond(2348174.33)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(30)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Len Sake (Ludii 4)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(5%), FromToDecisionBetweenContainersFrequency(95%), FromToDecisionEmptyFrequency(95%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(100%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0.47), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(0.67), BoardCoverageDefault(0.04), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(2.11), DecisionFactorAverage(1.78)
Implementation
PlayoutsPerSecond(112307.11), MovesPerSecond(2919984.95)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(30)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Len Sake (Ludii 5)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(82%), FromToDecisionWithinBoardFrequency(17%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(8%), FromToDecisionFriendFrequency(9%), SetNextPlayerFrequency(14%), MoveAgainFrequency(14%), RollFrequency(86%), NumPlayPhase(2)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(20.37), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.18), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.15), BranchingFactorAverage(3.26), DecisionFactorAverage(13.86)
Implementation
PlayoutsPerSecond(21.84), MovesPerSecond(63969.69)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(34)
Component
NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(8)

Len Sake (Ludii 6)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(1%), FromToDecisionBetweenContainersFrequency(99%), FromToDecisionEmptyFrequency(89%), FromToDecisionFriendFrequency(10%), SetNextPlayerFrequency(89%), MoveAgainFrequency(89%), RollFrequency(90%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1.21), DurationTurnsStdDev(0.41), DurationTurnsNotTimeouts(1.21), DecisionMoves(0.89), BoardCoverageDefault(0.05), AdvantageP1(0.79), Balance(0.42), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.03), BranchingFactorAverage(2.54), DecisionFactorAverage(2.68)
Implementation
PlayoutsPerSecond(96697.81), MovesPerSecond(1302950.11)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(31)
Component
NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(5)

Len Sake (Ludii 7)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
FromToDecisionBetweenContainersFrequency(100%), FromToDecisionEmptyFrequency(100%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(100%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(0.04), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(2), DecisionFactorAverage(2)
Implementation
PlayoutsPerSecond(168238.69), MovesPerSecond(1850625.6)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

Len Sake (Ludii 8)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
Play
FromToDecisionBetweenContainersFrequency(100%), FromToDecisionEmptyFrequency(100%), SetNextPlayerFrequency(100%), MoveAgainFrequency(100%), RollFrequency(100%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(0.04), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.02), BranchingFactorAverage(2), DecisionFactorAverage(2)
Implementation
PlayoutsPerSecond(167522.07), MovesPerSecond(1842742.82)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(28)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

Len Sake (Ludii 9)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(1%), FromToDecisionBetweenContainersFrequency(99%), FromToDecisionEmptyFrequency(42%), FromToDecisionFriendFrequency(57%), SetNextPlayerFrequency(57%), MoveAgainFrequency(57%), RollFrequency(43%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(1.44), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(0.57), BoardCoverageDefault(0.04), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.03), BranchingFactorAverage(1.95), DecisionFactorAverage(2.25)
Implementation
PlayoutsPerSecond(53779.45), MovesPerSecond(1506565.58)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(32)
Component
NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6)

Len Sake (Ludii 10)

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Phase, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, NotEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, PlayableSites, Vertex, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
Play
PassDecisionFrequency(74%), FromToDecisionWithinBoardFrequency(24%), FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(14%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(12%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(18%), MoveAgainFrequency(18%), RollFrequency(82%), ReplacementCaptureFrequency(1%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(14%), EliminatePiecesWinFrequency(14%), DrawFrequency(86%)
Behaviour
PieceNumberAverage(15.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2163.55), DurationTurnsStdDev(833.89), DurationTurnsNotTimeouts(96.79), DecisionMoves(0.25), BoardCoverageDefault(1), AdvantageP1(0.56), Balance(0.88), Completion(0.14), Drawishness(0.86), Timeouts(0.86), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(3.31), DecisionFactorAverage(10.21)
Implementation
PlayoutsPerSecond(31.63), MovesPerSecond(73024.42)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(32)
Component
NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6)

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council