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Concepts for Game Renard et les Poules
Renard et les Poules Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), Hand, ManyContainers, NumContainers(2), NumPlayableSites(34), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Add, AddDecision, Remove, Step, StepDecision, StepToEmpty, Hop, HopDecision, HopEnemyToEmpty, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, Stalemate, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase, NumPlayPhase(2), PieceCount End End, RaceGoal, ReachGoal, StalemateGoal Implementation Implementation, State, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, BallComponent Math Math, Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Orthogonal Fox Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), Hand, ManyContainers, NumContainers(2), NumPlayableSites(34), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Add, AddDecision, Remove, Step, StepDecision, StepToEmpty, Hop, HopDecision, HopEnemyToEmpty, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, Stalemate, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase, NumPlayPhase(2), PieceCount End End, RaceGoal, ReachGoal, StalemateGoal Implementation Implementation, State, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, BallComponent Math Math, Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Orthogonal Fox Diagonal Capture Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(33), NumColumns(7), NumRows(7), Hand, ManyContainers, NumContainers(2), NumPlayableSites(34), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Add, AddDecision, Remove, Step, StepDecision, StepToEmpty, Hop, HopDecision, HopEnemyToEmpty, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, Stalemate, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase, NumPlayPhase(2), PieceCount End End, RaceGoal, ReachGoal, StalemateGoal Implementation Implementation, State, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, BallComponent Math Math, Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, LesserThan, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
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