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Concepts for Game Len Doat

Len Doat
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment, Container, Board, NumCorners(16), NumDirections(5.07), NumOrthogonalDirections(2.93), NumDiagonalDirections(2.13), NumAdjacentDirections(5.07), NumOuterSites(48), NumInnerSites(12), NumLayers(1), NumEdges(152), NumCells(60), NumVertices(96), NumPerimeterSites(48), NumTopSites(10), NumBottomSites(10), NumRightSites(6), NumLeftSites(6), NumCentreSites(4), NumConvexCorners(16), Track, NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(60), NumColumns(10), NumRows(6), Hand, ManyContainers, NumContainers(4), NumPlayableSites(67), Component, Piece, NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(5), Dice
Start, PiecesPlacedOutsideBoard
Rules, Play, Moves, Remove, RemoveDecision, FromTo, Capture, ReplacementCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount, SumDice
End, RaceGoal, Escape
Implementation, State, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Math, Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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