|
Concepts for Game Len Doat Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Len Doat
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Cell, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(11), NumStartComponentsHandPerPlayer(5.5), NumStartComponentsPerPlayer(5.5), NumStartComponentsHand(11) Play PassDecisionFrequency(57%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(40%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(39%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), RollFrequency(54%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(95%), NoOwnPiecesWinFrequency(95%), DrawFrequency(5%) Behaviour PieceNumberAverage(4.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(332.37), DurationTurnsStdDev(502.41), DurationTurnsNotTimeouts(218.28), DecisionMoves(0.27), BoardCoverageDefault(0.75), AdvantageP1(0.43), Balance(0.87), Completion(0.95), Drawishness(0.05), Timeouts(0.05), BoardSitesOccupiedAverage(0.06), BranchingFactorAverage(1.4), DecisionFactorAverage(2.38) Implementation PlayoutsPerSecond(278.48), MovesPerSecond(110271.13) Container NumPlayableSitesOnBoard(60), NumColumns(10), NumRows(6), NumCorners(16), NumDirections(5.07), NumOrthogonalDirections(2.93), NumDiagonalDirections(2.13), NumAdjacentDirections(5.07), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(12), NumLayers(1), NumEdges(152), NumCells(60), NumVertices(96), NumPerimeterSites(48), NumTopSites(10), NumBottomSites(10), NumRightSites(6), NumLeftSites(6), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(67) Component NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(5)
|