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Concepts for Game Dam (Singapore)
Dam (Singapore) Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(37), NumColumns(5), NumContainers(1), NumPlayableSites(37), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(32), NumStartComponentsBoard(32) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(93%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(93%), HopDecision, HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(7%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(7%), Capture, HopCapture, HopCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(7%), Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), DrawFrequency(100%) End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.1), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.09), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(16.57), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(15), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(49.29), PieceNumberChangeAverage(-0.1), PieceNumberChangeSign(-0.1), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(275), DurationMoves(250), DurationTurns(250), DecisionMoves(1), GameTreeComplexity(312.29), StateTreeComplexity(17.65), BoardCoverageDefault(1), BoardCoverageFull(0.24), BoardCoverageUsed(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.03), Variance(0.01), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.03), Stability(1.23), DramaAverage(0.72), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.76), DramaMedian(0.76), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.12), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(1.99), MoveEvaluationMaxDecrease(-1.99), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.64), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.44), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.52), StateEvaluationDifferenceMaximum(1.99), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.49), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.45), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.41), BoardSitesOccupiedMaximum(0.86), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.04), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.1), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(17.75), BranchingFactorChangeMaxIncrease(17), BranchingFactorChangeMaxDecrease(-15), BranchingFactorMedian(18), BranchingFactorMaximum(30), BranchingFactorMinimum(0), BranchingFactorVariance(24.15), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(17.75), DecisionFactorMaxIncrease(17), DecisionFactorMaxDecrease(-15), DecisionFactorMedian(18), DecisionFactorMaximum(30), DecisionFactorMinimum(0), DecisionFactorVariance(24.15), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.02), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(494.44), MovesPerSecond(139242.19) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Math, Set, Union, Algorithmics, ControlFlowStatement
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