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Concepts for Game Terhüchü (Small)

Terhuchu (Small)
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(20), NumStartComponentsBoard(20)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(91%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(91%), HopDecision, HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(9%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(9%), Capture, HopCapture, HopCaptureFrequency(9%), HopCaptureMoreThanOneFrequency(9%), Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(9.39), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(198.07), DecisionMoves(1), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.43), Balance(0.86), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.38), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(12.39), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(12.39), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(1235.38), MovesPerSecond(264009.08)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Set, Union, Algorithmics, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), Tiling, AlquerqueTiling, NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), AlquerqueBoard, NumContainers(1), NumPlayableSites(25)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Eight pieces
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard, NumStartComponents(16), NumStartComponentsBoard(16)
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(92%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(92%), HopDecision, HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(8%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(8%), Capture, HopCapture, HopCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1), EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(8.27), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(179.71), DecisionMoves(1), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.33), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(12.45), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(12.45), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(1522.63), MovesPerSecond(293700.02)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Set, Union, Algorithmics, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), Tiling, AlquerqueTiling, NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), AlquerqueBoard, NumContainers(1), NumPlayableSites(25)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council