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Concepts for Game Lam Turki
Lam Turki Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(1), Solitaire, Puzzle, PlanningPuzzle Equipment Equipment, Container, Board, NumRows(5), NumCorners(5), NumDirections(3.5), NumOrthogonalDirections(3), NumDiagonalDirections(0.5), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(0), NumLayers(1), NumEdges(15), NumCells(6), NumVertices(10), NumPerimeterSites(10), NumTopSites(1), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(5), NumConvexCorners(5), NumConcaveCorners(0), NumPhasesBoard(3), PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(16), NumColumns(9), Hand, NumContainers(2), NumPlayableSites(17), Component, Piece, NumComponentsType(1), NumComponentsTypePerPlayer(1), NumDice(0) Meta Start Start, NumStartComponents(9), PiecesPlacedOutsideBoard, NumStartComponentsHand(9) Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, HopDecision, HopDecisionFrequency(44%), HopDecisionFriendToEmpty, FromToDecision, FromToDecisionBetweenContainersFrequency(56%), FromToDecisionEmptyFrequency(56%), MovesNonDecision, MovesEffects, RemoveEffect, SetMove, SetNextPlayerFrequency(56%), MoveAgain, MoveAgainFrequency(56%), Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) End End, NoMovesEnd, NoMovesLoss Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(2), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(2), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(2.5), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(3), PieceNumberMaximum(5), PieceNumberMinimum(0), PieceNumberVariance(2.25), PieceNumberChangeAverage(0.56), PieceNumberChangeSign(0.56), PieceNumberChangeLineBestFit(0.52), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(14), DurationMoves(9), DurationTurns(1), DecisionMoves(0.89), GameTreeComplexity(6.46), StateTreeComplexity(21.48), BoardCoverageDefault(0.7), BoardCoverageFull(0.23), BoardCoverageUsed(0.44), AdvantageP1(), Balance(), Completion(0), Drawishness(), Timeouts(0), Narrowness(0.11), Variance(0.07), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.11), Stability(0.01), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.77), MoveEvaluationMaxIncrease(0.03), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(0.39), MoveEvaluationChangeAverage(-0.25), MoveEvaluationChangeSign(0.75), MoveEvaluationChangeLineBestFit(-0.13), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.25), BoardSitesOccupiedMaxIncrease(0.1), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.3), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(0.06), BoardSitesOccupiedChangeSign(0.56), BoardSitesOccupiedChangeLineBestFit(0.05), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(5.22), BranchingFactorChangeMaxIncrease(7), BranchingFactorChangeMaxDecrease(-8), BranchingFactorMedian(6), BranchingFactorMaximum(10), BranchingFactorMinimum(0), BranchingFactorVariance(10.84), BranchingFactorChangeAverage(-0.5), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.38), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(5.75), DecisionFactorMaxIncrease(7), DecisionFactorMaxDecrease(-8), DecisionFactorMedian(7), DecisionFactorMaximum(10), DecisionFactorMinimum(0), DecisionFactorVariance(9.69), DecisionFactorChangeAverage(-0.57), DecisionFactorChangeSign(-0.14), DecisionFactorChangeLineBestFit(-0.21), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(27493.43), MovesPerSecond(316339.76) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Math, Arithmetic, Comparison, Equal, Parity, Even, Logic, Conjunction, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement
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