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Concepts for Game Orissa Tiger Game (One Tiger)
Orissa Tiger Game (One Tiger) Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(7), NumCorners(7), NumDirections(4.52), NumOrthogonalDirections(4.26), NumDiagonalDirections(0.26), NumAdjacentDirections(4.26), NumOuterSites(21), NumInnerSites(10), NumLayers(1), NumEdges(66), NumCells(36), NumVertices(31), NumPerimeterSites(21), NumTopSites(3), NumBottomSites(5), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(31), NumColumns(5), NumContainers(1), NumPlayableSites(31), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(96%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(96%), HopDecision, HopDecisionFrequency(4%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(4%), Capture, HopCapture, HopCaptureFrequency(4%), Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1) End End, NoMovesEnd Behaviour PositionalRepetition(0.99), SituationalRepetition(0.98), MoveDistanceAverage(1.04), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.03), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.61), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(5.93), PieceNumberMaximum(13), PieceNumberMinimum(0), PieceNumberVariance(13.46), PieceNumberChangeAverage(-0.04), PieceNumberChangeSign(-0.04), PieceNumberChangeLineBestFit(-0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(386.88), DurationMoves(374.88), DurationTurns(374.88), DecisionMoves(1), GameTreeComplexity(373.12), StateTreeComplexity(14.79), BoardCoverageDefault(0.99), BoardCoverageFull(0.23), BoardCoverageUsed(0.99), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.03), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(0), LeadChange(0.01), Stability(0.25), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.75), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.56), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.83), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.5), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0.03), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.21), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.19), BoardSitesOccupiedMaximum(0.42), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.04), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(10.16), BranchingFactorChangeMaxIncrease(28.6), BranchingFactorChangeMaxDecrease(-28.75), BranchingFactorMedian(7.43), BranchingFactorMaximum(31.65), BranchingFactorMinimum(0), BranchingFactorVariance(63.04), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(10.18), DecisionFactorMaxIncrease(28.54), DecisionFactorMaxDecrease(-28.7), DecisionFactorMedian(7.43), DecisionFactorMaximum(31.65), DecisionFactorMinimum(0), DecisionFactorVariance(63), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(-0), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(746.46), MovesPerSecond(285566.58) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Math, Set, Union, Algorithmics, ControlFlowStatement
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