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Concepts for Game Dots and Boxes Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation Then Visual PenAndPaperStyle, ComponentStyle, BallComponent Math Arithmetic, Operations, Division, Comparison, Equal, GreaterThan, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Edge, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), SetNextPlayerFrequency(30%), MoveAgainFrequency(30%), AddEffectFrequency(30%), NumPlayPhase(1) End ScoringEndFrequency(98%), ScoringWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(78.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(96.52), DurationTurnsStdDev(2.22), DurationTurnsNotTimeouts(96.52), DecisionMoves(1), BoardCoverageDefault(0.81), AdvantageP1(0.53), Balance(0.94), Completion(0.98), Drawishness(0.02), Timeouts(0), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(76.44), DecisionFactorAverage(76.5) Implementation PlayoutsPerSecond(1088.72), MovesPerSecond(149428.99) Container NumPlayableSitesOnBoard(208), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(208) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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