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Concepts for Game Mughal Pathan

Mughal Pathan
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumCorners(10), NumDirections(6.03), NumOrthogonalDirections(4.2), NumDiagonalDirections(1.84), NumAdjacentDirections(4.2), NumOuterSites(34), NumInnerSites(27), NumLayers(1), NumEdges(128), NumCells(44), NumVertices(61), NumPerimeterSites(34), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(4), PlayableSites, Vertex, NumPlayableSitesOnBoard(61), NumColumns(7), NumRows(11), NumContainers(1), NumPlayableSites(61), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, Remove, Step, StepDecision, StepToEmpty, Hop, HopDecision, HopEnemyToEmpty, Capture, HopCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1)
End
End, RaceGoal, Escape
Implementation
Implementation, Efficiency, Then, ForEachPiece
Visual
Visual, Style, BoardStyle, GraphStyle
Math
Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council