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Concepts for Game Ram Tir
Ram Tir Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(4.35), NumDiagonalDirections(2.37), NumAdjacentDirections(4.35), NumOuterSites(32), NumInnerSites(49), NumLayers(1), Tiling, SquareTiling, NumEdges(176), NumCells(64), NumVertices(81), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(3), PlayableSites, Vertex, NumPlayableSitesOnBoard(81), NumColumns(9), Hand, NumContainers(2), NumPlayableSites(82), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(95%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(95%), HopDecision, HopDecisionFrequency(5%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(5%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(5%), Capture, HopCapture, HopCaptureFrequency(5%), Conditions, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, NumPlayPhase(1) Behaviour PositionalRepetition(0.97), SituationalRepetition(0.97), MoveDistanceAverage(1.05), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.05), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(26.9), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(20.7), PieceNumberMaximum(80), PieceNumberMinimum(0), PieceNumberVariance(434.24), PieceNumberChangeAverage(-0.05), PieceNumberChangeSign(-0.05), PieceNumberChangeLineBestFit(-0.05), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1586.32), DurationMoves(1508.69), DurationTurns(1508.69), DecisionMoves(1), GameTreeComplexity(2187.12), StateTreeComplexity(217.62), BoardCoverageDefault(1), BoardCoverageFull(0.25), BoardCoverageUsed(1), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.03), Variance(0), DecisivenessMoves(0.98), DecisivenessThreshold(0.41), LeadChange(1), Stability(0.11), DramaAverage(0.23), DramaMaxIncrease(0.83), DramaMaxDecrease(-0.83), DramaMedian(0.02), DramaMaximum(0.83), DramaMinimum(0), DramaVariance(0.07), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.22), MoveEvaluationMaxIncrease(1.12), MoveEvaluationMaxDecrease(-0.25), MoveEvaluationMedian(-0.23), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.43), MoveEvaluationVariance(0.01), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.44), StateEvaluationDifferenceMaxIncrease(1.76), StateEvaluationDifferenceMaxDecrease(-0.49), StateEvaluationDifferenceMedian(0.46), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.04), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.33), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.26), BoardSitesOccupiedMaximum(0.99), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.07), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.05), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(28.74), BranchingFactorChangeMaxIncrease(30.35), BranchingFactorChangeMaxDecrease(-30.41), BranchingFactorMedian(29.07), BranchingFactorMaximum(61.86), BranchingFactorMinimum(0), BranchingFactorVariance(221.46), BranchingFactorChangeAverage(0.01), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(28.75), DecisionFactorMaxIncrease(30.35), DecisionFactorMaxDecrease(-30.41), DecisionFactorMedian(29.07), DecisionFactorMaximum(61.86), DecisionFactorMinimum(0), DecisionFactorVariance(221.35), DecisionFactorChangeAverage(0.01), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(-0.02), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(43.1), MovesPerSecond(68667.93) Visual Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Math, Set, Union, Complement, Algorithmics, ControlFlowStatement
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