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Concepts for Game Maleys
Maleys Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOuterSites(36), NumInnerSites(64), NumLayers(1), Tiling, SquareTiling, NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(100), NumColumns(10), NumContainers(1), NumPlayableSites(100), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(2) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(8%), SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(35%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(35%), SlideDecision, SlideDecisionFrequency(52%), SlideDecisionToEmptyFrequency(52%), HopDecision, HopDecisionFrequency(5%), HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(5%), MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(5%), SetMove, SetNextPlayerFrequency(1%), MoveAgain, MoveAgainFrequency(1%), Capture, HopCapture, HopCaptureFrequency(5%), HopCaptureMoreThanOne, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), DrawFrequency(41%) Behaviour PositionalRepetition(0.99), SituationalRepetition(0.55), MoveDistanceAverage(2.28), MoveDistanceMaxIncrease(6.11), MoveDistanceMaxDecrease(-6.11), MoveDistanceMedian(1.66), MoveDistanceMaximum(7.33), MoveDistanceMinimum(0), MoveDistanceVariance(2.8), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(22.57), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.96), PieceNumberMedian(20.28), PieceNumberMaximum(40), PieceNumberMinimum(0), PieceNumberVariance(59.39), PieceNumberChangeAverage(-0.05), PieceNumberChangeSign(-0.05), PieceNumberChangeLineBestFit(-0.04), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(800.82), DurationMoves(764.6), DurationTurns(761.56), DecisionMoves(0.91), GameTreeComplexity(845.48), StateTreeComplexity(69.9), BoardCoverageDefault(0.5), BoardCoverageFull(0.11), BoardCoverageUsed(0.5), AdvantageP1(0.56), Balance(0.87), Completion(0.59), Drawishness(0.32), Timeouts(0.09), Narrowness(0.12), Variance(0.01), DecisivenessMoves(0.41), DecisivenessThreshold(0.15), LeadChange(0.03), Stability(0.51), DramaAverage(0.8), DramaMaxIncrease(1.15), DramaMaxDecrease(-0.97), DramaMedian(0.83), DramaMaximum(1.45), DramaMinimum(0), DramaVariance(0.34), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(1.85), MoveEvaluationMaxDecrease(-1.86), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.93), MoveEvaluationMinimum(-0.93), MoveEvaluationVariance(0.57), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.26), StateEvaluationDifferenceMaxIncrease(1.57), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.41), StateEvaluationDifferenceMaximum(1.86), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.41), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.23), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.2), BoardSitesOccupiedMaximum(0.4), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.05), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(16.9), BranchingFactorChangeMaxIncrease(30.69), BranchingFactorChangeMaxDecrease(-30.19), BranchingFactorMedian(15.86), BranchingFactorMaximum(41.97), BranchingFactorMinimum(0), BranchingFactorVariance(98.56), BranchingFactorChangeAverage(-0.02), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(17.41), DecisionFactorMaxIncrease(30.39), DecisionFactorMaxDecrease(-29.85), DecisionFactorMedian(16.35), DecisionFactorMaximum(41.97), DecisionFactorMinimum(0), DecisionFactorVariance(96.49), DecisionFactorChangeAverage(-0.02), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0.02), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(9.37), MovesPerSecond(7142) Visual Visual, Style, ChessStyle, ComponentStyle, CheckersComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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