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											Concepts for Game Diagonal Draughts Computed with Random playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
                           
						Other concept computations are available:   UCT   Or   Alpha-Beta  						   
  
						   
				   Diagonal Draughts
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play StepDecisionFrequency(76%), StepDecisionToEmptyFrequency(76%), SlideDecisionFrequency(76%), SlideDecisionToEmptyFrequency(76%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(19%), HopDecisionEnemyToEmptyFrequency(19%), PromotionEffectFrequency(2%), RemoveEffectFrequency(24%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), HopCaptureFrequency(19%), HopCaptureMoreThanOneFrequency(19%), CaptureSequenceFrequency(19%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(144.28), DurationTurnsStdDev(52.39), DurationTurnsNotTimeouts(144.28), DecisionMoves(0.8), BoardCoverageDefault(0.49), AdvantageP1(0.46), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(891.58), MovesPerSecond(174555.22) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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