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Concepts for Game Twelve Men's Morris Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
With Diagonal
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play RemoveDecisionFrequency(12%), StepDecisionFrequency(58%), StepDecisionToEmptyFrequency(58%), FromToDecisionWithinBoardFrequency(6%), FromToDecisionBetweenContainersFrequency(24%), FromToDecisionEmptyFrequency(30%), SetNextPlayerFrequency(12%), MoveAgainFrequency(12%), NumPlayPhase(2) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(14.41), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(109.04), DurationTurnsStdDev(64.42), DurationTurnsNotTimeouts(109.04), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.6), Balance(0.79), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.6), BranchingFactorAverage(11.31), DecisionFactorAverage(11.38) Implementation PlayoutsPerSecond(2090.75), MovesPerSecond(270149.9) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Board Game Geek
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play RemoveDecisionFrequency(7%), StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), FromToDecisionWithinBoardFrequency(6%), FromToDecisionBetweenContainersFrequency(13%), FromToDecisionEmptyFrequency(19%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(15.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(225.38), DurationTurnsStdDev(139.19), DurationTurnsNotTimeouts(225.38), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(15.23), DecisionFactorAverage(15.23) Implementation PlayoutsPerSecond(1039.37), MovesPerSecond(267130.81) Container NumPlayableSitesOnBoard(32), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(2.75), NumOrthogonalDirections(2.75), NumDiagonalDirections(0), NumAdjacentDirections(2.75), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(24), NumLayers(1), NumEdges(44), NumCells(0), NumVertices(32), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(34) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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