|
Concepts for Game Main Pacheh
Main Pacheh Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(4), Multiplayer Equipment Equipment, Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), Tiling, SquareTiling, NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackOwned, PlayableSites, Cell, NumPlayableSitesOnBoard(25), NumColumns(5), NumContainers(2), NumPlayableSites(29), Component, Piece, NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(4), Dice Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(20), NumStartComponentsBoard(16), NumStartComponentsHand(4) Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(100%), FromToDecisionEmptyFrequency(50%), FromToDecisionEnemyFrequency(49%), FromToDecisionFriendFrequency(35%), MovesNonDecision, MovesEffects, RemoveEffect, SetMove, SetNextPlayerFrequency(6%), MoveAgain, MoveAgainFrequency(6%), FromToEffect, Roll, RollFrequency(100%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, NumPlayPhase(1), PieceCount, SumDice, DrawFrequency(100%) End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.9), MoveDistanceMaxIncrease(3), MoveDistanceMaxDecrease(-3), MoveDistanceMedian(2), MoveDistanceMaximum(4), MoveDistanceMinimum(0), MoveDistanceVariance(0.68), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(15.4), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(15), PieceNumberMaximum(16), PieceNumberMinimum(0), PieceNumberVariance(0.24), PieceNumberChangeAverage(-0), PieceNumberChangeSign(-0), PieceNumberChangeLineBestFit(-0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1640), DurationMoves(250), DurationTurns(236), DecisionMoves(0.96), GameTreeComplexity(129.76), StateTreeComplexity(78.96), BoardCoverageDefault(0.8), BoardCoverageFull(0.17), BoardCoverageUsed(0.8), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), Narrowness(0.06), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.94), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-1), MoveEvaluationMaxIncrease(1), MoveEvaluationMaxDecrease(0), MoveEvaluationMedian(-1), MoveEvaluationMaximum(0), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.43), BoardSitesOccupiedMaxIncrease(0.04), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.44), BoardSitesOccupiedMaximum(0.56), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.02), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(3.3), BranchingFactorChangeMaxIncrease(3), BranchingFactorChangeMaxDecrease(-3), BranchingFactorMedian(4), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(0.74), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(0), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.41), DecisionFactorMaxIncrease(2), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(4), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(0.52), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(0.02), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(303.46), MovesPerSecond(81933.86) Visual Visual, Style, ComponentStyle, MarkerComponent, StackType, Symbols Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement
|