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Concepts for Game Bargese

Bargese
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(19), NumCorners(8), NumDirections(5.77), NumOrthogonalDirections(3.3), NumDiagonalDirections(2.47), NumAdjacentDirections(5.69), NumOuterSites(69), NumInnerSites(28), NumLayers(1), NumEdges(236), NumCells(97), NumVertices(144), NumPerimeterSites(69), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(8), NumPhasesBoard(3), Track, TrackOwned, Region, PlayableSites, Cell, NumPlayableSitesOnBoard(97), NumColumns(19), Hand, NumContainers(4), NumPlayableSites(105), Component, Piece, NumComponentsType(8), NumComponentsTypePerPlayer(1), NumDice(6), Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(15%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(3%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(5%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(4%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(28%), MoveAgain, MoveAgainFrequency(28%), FromToEffect, Roll, RollFrequency(92%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, CountPiecesComparison, CountPiecesMoverComparison, NumPlayPhase(1), PieceCount, SumDice, NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
PositionalRepetition(0.95), SituationalRepetition(0), MoveDistanceAverage(3.73), MoveDistanceMaxIncrease(8.88), MoveDistanceMaxDecrease(-9.17), MoveDistanceMedian(3.01), MoveDistanceMaximum(11.27), MoveDistanceMinimum(0), MoveDistanceVariance(6.18), MoveDistanceChangeAverage(-0.04), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(-0.01), MoveDistanceChangeNumTimes(0), PieceNumberAverage(5.08), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1.06), PieceNumberMedian(5.42), PieceNumberMaximum(7.7), PieceNumberMinimum(0), PieceNumberVariance(4.18), PieceNumberChangeAverage(0.01), PieceNumberChangeSign(0.02), PieceNumberChangeLineBestFit(0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1452.34), DurationMoves(166.38), DurationTurns(120.68), DecisionMoves(0.65), GameTreeComplexity(58.01), StateTreeComplexity(284.84), BoardCoverageDefault(0.66), BoardCoverageFull(0.13), BoardCoverageUsed(0.66), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.35), Variance(0), DecisivenessMoves(0.26), DecisivenessThreshold(0.26), LeadChange(0.02), Stability(0.27), DramaAverage(0.09), DramaMaxIncrease(0.47), DramaMaxDecrease(-0.47), DramaMedian(0.02), DramaMaximum(0.51), DramaMinimum(0), DramaVariance(0.1), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.02), MoveEvaluationMaxIncrease(1.87), MoveEvaluationMaxDecrease(-1.86), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.94), MoveEvaluationVariance(0.2), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.44), StateEvaluationDifferenceMaxIncrease(1.67), StateEvaluationDifferenceMaxDecrease(-0.8), StateEvaluationDifferenceMedian(0.03), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.55), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.05), BoardSitesOccupiedMaxIncrease(0.01), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.05), BoardSitesOccupiedMaximum(0.08), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.29), BranchingFactorChangeMaxIncrease(3.22), BranchingFactorChangeMaxDecrease(-2.89), BranchingFactorMedian(2.24), BranchingFactorMaximum(4.78), BranchingFactorMinimum(0), BranchingFactorVariance(1.25), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.96), DecisionFactorMaxIncrease(2.29), DecisionFactorMaxDecrease(-2.07), DecisionFactorMedian(2.96), DecisionFactorMaximum(4.78), DecisionFactorMinimum(0), DecisionFactorVariance(0.64), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(-0.01), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Variable, SetVar, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(76.23), MovesPerSecond(46767.9)
Visual
Visual, Style, ComponentStyle, ChessComponent, PawnComponent, StackType, Symbols
Math
Math, Arithmetic, Operations, Subtraction, Comparison, Equal, LesserThan, GreaterThanOrEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council