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Concepts for Game Barjis
Barjis Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(4), Multiplayer Equipment Equipment, Container, Board, NumRows(19), NumCorners(8), NumDirections(5.77), NumOrthogonalDirections(3.3), NumDiagonalDirections(2.47), NumAdjacentDirections(5.69), NumOuterSites(69), NumInnerSites(28), NumLayers(1), NumEdges(236), NumCells(97), NumVertices(144), NumPerimeterSites(69), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(8), NumPhasesBoard(3), Track, TrackOwned, Region, PlayableSites, Cell, NumPlayableSitesOnBoard(97), NumColumns(19), Hand, NumContainers(6), NumPlayableSites(107), Component, Piece, NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(6), Dice Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(21%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(4%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(66%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(71%), FromToDecisionEnemyFrequency(5%), FromToDecisionFriendFrequency(4%), MovesNonDecision, MovesEffects, FromToEffect, Roll, RollFrequency(100%), Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount, SumDice Behaviour PositionalRepetition(0.84), SituationalRepetition(0.02), MoveDistanceAverage(3.43), MoveDistanceMaxIncrease(9), MoveDistanceMaxDecrease(-8.95), MoveDistanceMedian(3), MoveDistanceMaximum(11.3), MoveDistanceMinimum(0), MoveDistanceVariance(4.58), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(4.06), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(4.14), PieceNumberMaximum(7.02), PieceNumberMinimum(0), PieceNumberVariance(2.57), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2908.88), DurationMoves(361.5), DurationTurns(361.5), DecisionMoves(0.35), GameTreeComplexity(56.55), StateTreeComplexity(365.67), BoardCoverageDefault(0.9), BoardCoverageFull(0.18), BoardCoverageUsed(0.9), AdvantageP1(0.16), Balance(0.81), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.66), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.33), Stability(0.82), DramaAverage(0.54), DramaMaxIncrease(1.93), DramaMaxDecrease(-0.57), DramaMedian(0.13), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.64), DramaChangeAverage(0.01), DramaChangeSign(0), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.96), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(0.03), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.02), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.57), StateEvaluationDifferenceMaxIncrease(1.79), StateEvaluationDifferenceMaxDecrease(-0.66), StateEvaluationDifferenceMedian(0.16), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.64), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.04), BoardSitesOccupiedMaxIncrease(0.01), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.04), BoardSitesOccupiedMaximum(0.07), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.43), BranchingFactorChangeMaxIncrease(2.4), BranchingFactorChangeMaxDecrease(-2.4), BranchingFactorMedian(1.03), BranchingFactorMaximum(3.48), BranchingFactorMinimum(0), BranchingFactorVariance(0.43), BranchingFactorChangeAverage(0), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2.24), DecisionFactorMaxIncrease(1.43), DecisionFactorMaxDecrease(-1.45), DecisionFactorMedian(2.04), DecisionFactorMaximum(3.48), DecisionFactorMinimum(0), DecisionFactorVariance(0.21), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, Efficiency, CopyContext, ForEachPiece, DoLudeme, PlayoutsPerSecond(157.48), MovesPerSecond(59218.98) Visual Visual, Style, ComponentStyle, ChessComponent, PawnComponent, Symbols Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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