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Concepts for Game Owasokotz

Owasokotz Pass
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(4), Multiplayer
Equipment
Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(6), NumPlayableSites(47), Component, Piece, NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(3), Dice
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(8%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(92%), FromToDecisionEmptyFrequency(92%), MovesNonDecision, MovesEffects, Roll, RollFrequency(100%), NumPlayPhase(1), SumDice
Behaviour
PositionalRepetition(0.27), SituationalRepetition(0), MoveDistanceAverage(6.7), MoveDistanceMaxIncrease(12.93), MoveDistanceMaxDecrease(-12.83), MoveDistanceMedian(4.56), MoveDistanceMaximum(15), MoveDistanceMinimum(0), MoveDistanceVariance(27.63), MoveDistanceChangeAverage(0.16), MoveDistanceChangeSign(0.01), MoveDistanceChangeLineBestFit(0.05), MoveDistanceChangeNumTimes(0), PieceNumberAverage(4), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(140.6), DurationMoves(27.32), DurationTurns(27.32), DecisionMoves(0.11), GameTreeComplexity(-1.87), StateTreeComplexity(124.29), BoardCoverageDefault(0.53), BoardCoverageFull(0.27), BoardCoverageUsed(0.53), AdvantageP1(0.45), Balance(0.65), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.89), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.08), Stability(0.95), DramaAverage(0.61), DramaMaxIncrease(2), DramaMaxDecrease(0), DramaMedian(0.12), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.79), DramaChangeAverage(0.08), DramaChangeSign(0.04), DramaChangeLineBestFit(0.09), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.83), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-1.9), MoveEvaluationMedian(-0.96), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.2), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0.02), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.66), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0.18), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.83), StateEvaluationDifferenceChangeAverage(0.08), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.09), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.1), BoardSitesOccupiedMaximum(0.1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.11), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.11), BranchingFactorChangeMaxIncrease(0.51), BranchingFactorChangeMaxDecrease(-1), BranchingFactorMedian(1), BranchingFactorMaximum(2), BranchingFactorMinimum(0), BranchingFactorVariance(0.1), BranchingFactorChangeAverage(-0.04), BranchingFactorChangeSign(-0.04), BranchingFactorChangeLineBestFit(-0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(0), DecisionFactorMedian(2), DecisionFactorMaximum(2), DecisionFactorMinimum(0), DecisionFactorVariance(0), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(4580.31), MovesPerSecond(154914.89)
Visual
Visual, Style, BoardStyle, GraphStyle, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Owasokotz Enter
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(4), Multiplayer
Equipment
Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(6), NumPlayableSites(47), Component, Piece, NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(3), Dice
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(100%), FromToDecisionEmptyFrequency(95%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(2%), MovesNonDecision, MovesEffects, FromToEffect, Roll, RollFrequency(100%), Capture, ReplacementCapture, Conditions, PieceConditions, IsEnemy, NumPlayPhase(1), SumDice
Behaviour
PositionalRepetition(0.01), SituationalRepetition(0.01), MoveDistanceAverage(6.82), MoveDistanceMaxIncrease(13), MoveDistanceMaxDecrease(-13), MoveDistanceMedian(4.27), MoveDistanceMaximum(15), MoveDistanceMinimum(0), MoveDistanceVariance(28.83), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(4), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0), PieceNumberChangeAverage(0), PieceNumberChangeSign(0), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(676.54), DurationMoves(132.7), DurationTurns(132.7), DecisionMoves(0.04), GameTreeComplexity(-1.27), StateTreeComplexity(124.29), BoardCoverageDefault(0.93), BoardCoverageFull(0.47), BoardCoverageUsed(0.93), AdvantageP1(0.25), Balance(0.97), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.96), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.02), Stability(1.02), DramaAverage(1.26), DramaMaxIncrease(2), DramaMaxDecrease(0), DramaMedian(1.56), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.75), DramaChangeAverage(0.02), DramaChangeSign(0.01), DramaChangeLineBestFit(0.02), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.95), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.99), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.06), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.27), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(1.56), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.75), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.09), BoardSitesOccupiedMaximum(0.1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.04), BranchingFactorChangeMaxIncrease(0.24), BranchingFactorChangeMaxDecrease(-1), BranchingFactorMedian(1), BranchingFactorMaximum(2), BranchingFactorMinimum(0), BranchingFactorVariance(0.04), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(2), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(0), DecisionFactorMedian(2), DecisionFactorMaximum(2), DecisionFactorMinimum(0), DecisionFactorVariance(0), DecisionFactorChangeAverage(0), DecisionFactorChangeSign(0), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(739.02), MovesPerSecond(107358.57)
Visual
Visual, Style, BoardStyle, GraphStyle, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council