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Concepts for Game Kawasukuts

Kawasukuts
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(4), NumPlayableSites(45), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), PieceValue, Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(10%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(87%), FromToDecisionEnemyFrequency(4%), FromToDecisionFriendFrequency(1%), MovesNonDecision, MovesEffects, SetMove, SetValue, FromToEffect, Roll, RollFrequency(83%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEnemy, Phase, NumPlayPhase(2), SumDice
Behaviour
PositionalRepetition(0.26), SituationalRepetition(0.01), MoveDistanceAverage(8.73), MoveDistanceMaxIncrease(10.3), MoveDistanceMaxDecrease(-9.92), MoveDistanceMedian(9.51), MoveDistanceMaximum(14.58), MoveDistanceMinimum(0), MoveDistanceVariance(21.06), MoveDistanceChangeAverage(0.42), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(0.19), MoveDistanceChangeNumTimes(0), PieceNumberAverage(1.76), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(2), PieceNumberMaximum(2), PieceNumberMinimum(0), PieceNumberVariance(0.34), PieceNumberChangeAverage(0.17), PieceNumberChangeSign(0.17), PieceNumberChangeLineBestFit(0.1), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(57.28), DurationMoves(12.19), DurationTurns(12.19), DecisionMoves(0.35), GameTreeComplexity(1.2), StateTreeComplexity(230.83), BoardCoverageDefault(0.23), BoardCoverageFull(0.12), BoardCoverageUsed(0.23), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.65), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(0), LeadChange(0.09), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.09), MoveEvaluationMaxIncrease(1), MoveEvaluationMaxDecrease(0), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(0), MoveEvaluationVariance(0.08), MoveEvaluationChangeAverage(0.09), MoveEvaluationChangeSign(0.09), MoveEvaluationChangeLineBestFit(0.04), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.16), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.29), StateEvaluationDifferenceChangeAverage(0.17), StateEvaluationDifferenceChangeSign(0.09), StateEvaluationDifferenceChangeLineBestFit(0.07), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.04), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.05), BoardSitesOccupiedMaximum(0.05), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.17), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.69), BranchingFactorChangeMaxIncrease(0.22), BranchingFactorChangeMaxDecrease(-2.07), BranchingFactorMedian(1.02), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.23), BranchingFactorChangeAverage(-0.28), BranchingFactorChangeSign(-0.18), BranchingFactorChangeLineBestFit(-0.27), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(4), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(1), DecisionFactorChangeAverage(-0.67), DecisionFactorChangeSign(-0.33), DecisionFactorChangeLineBestFit(-0.8), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(11720.94), MovesPerSecond(196621.78)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Door Hazard
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), Multiplayer
Equipment
Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(4), NumPlayableSites(45), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), PieceValue, Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(8%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(77%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(84%), FromToDecisionEnemyFrequency(11%), FromToDecisionFriendFrequency(2%), MovesNonDecision, MovesEffects, SetMove, SetValue, FromToEffect, Roll, RollFrequency(85%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEnemy, Phase, NumPlayPhase(2), SumDice
Behaviour
PositionalRepetition(0.3), SituationalRepetition(0), MoveDistanceAverage(8.82), MoveDistanceMaxIncrease(11.77), MoveDistanceMaxDecrease(-11.46), MoveDistanceMedian(10.06), MoveDistanceMaximum(14.96), MoveDistanceMinimum(0), MoveDistanceVariance(21.81), MoveDistanceChangeAverage(0.12), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(0.03), MoveDistanceChangeNumTimes(0), PieceNumberAverage(3.64), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0.94), PieceNumberChangeAverage(0.15), PieceNumberChangeSign(0.15), PieceNumberChangeLineBestFit(0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(133.28), DurationMoves(27.85), DurationTurns(27.85), DecisionMoves(0.3), GameTreeComplexity(3.47), StateTreeComplexity(244.7), BoardCoverageDefault(0.44), BoardCoverageFull(0.22), BoardCoverageUsed(0.44), AdvantageP1(0.36), Balance(0.79), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.7), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.07), Stability(0.83), DramaAverage(0.5), DramaMaxIncrease(2), DramaMaxDecrease(0), DramaMedian(0.04), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.7), DramaChangeAverage(0.08), DramaChangeSign(0.04), DramaChangeLineBestFit(0.08), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.83), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-1.87), MoveEvaluationMedian(-0.96), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.2), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0.02), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.55), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0.04), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.76), StateEvaluationDifferenceChangeAverage(0.07), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.08), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.1), BoardSitesOccupiedMaximum(0.1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.15), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.59), BranchingFactorChangeMaxIncrease(0.34), BranchingFactorChangeMaxDecrease(-2.06), BranchingFactorMedian(1), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.12), BranchingFactorChangeAverage(-0.12), BranchingFactorChangeSign(-0.07), BranchingFactorChangeLineBestFit(-0.1), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(4), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(1), DecisionFactorChangeAverage(-0.29), DecisionFactorChangeSign(-0.14), DecisionFactorChangeLineBestFit(-0.38), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(4417.26), MovesPerSecond(157594.77)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council