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Concepts for Game Kawasukuts

Kawasukuts
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(4), NumPlayableSites(45), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), PieceValue, Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(9%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(73%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(88%), FromToDecisionEnemyFrequency(4%), MovesNonDecision, MovesEffects, SetMove, SetValue, FromToEffect, Roll, RollFrequency(82%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEnemy, Phase, NumPlayPhase(2), SumDice
Behaviour
PositionalRepetition(0.18), SituationalRepetition(0), MoveDistanceAverage(9.07), MoveDistanceMaxIncrease(9.57), MoveDistanceMaxDecrease(-9.18), MoveDistanceMedian(9.9), MoveDistanceMaximum(14.57), MoveDistanceMinimum(0), MoveDistanceVariance(19.15), MoveDistanceChangeAverage(0.35), MoveDistanceChangeSign(0.03), MoveDistanceChangeLineBestFit(0.16), MoveDistanceChangeNumTimes(0), PieceNumberAverage(1.75), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(2), PieceNumberMaximum(2), PieceNumberMinimum(0), PieceNumberVariance(0.35), PieceNumberChangeAverage(0.18), PieceNumberChangeSign(0.18), PieceNumberChangeLineBestFit(0.11), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(54.42), DurationMoves(11.64), DurationTurns(11.64), DecisionMoves(0.37), GameTreeComplexity(1.2), StateTreeComplexity(230.83), BoardCoverageDefault(0.22), BoardCoverageFull(0.11), BoardCoverageUsed(0.22), AdvantageP1(0.64), Balance(0.72), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.63), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(0), LeadChange(0.09), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.09), MoveEvaluationMaxIncrease(1), MoveEvaluationMaxDecrease(0), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(0), MoveEvaluationVariance(0.08), MoveEvaluationChangeAverage(0.1), MoveEvaluationChangeSign(0.1), MoveEvaluationChangeLineBestFit(0.05), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.17), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.3), StateEvaluationDifferenceChangeAverage(0.18), StateEvaluationDifferenceChangeSign(0.09), StateEvaluationDifferenceChangeLineBestFit(0.08), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.04), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.05), BoardSitesOccupiedMaximum(0.05), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.18), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.73), BranchingFactorChangeMaxIncrease(0.2), BranchingFactorChangeMaxDecrease(-2.05), BranchingFactorMedian(1.1), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.26), BranchingFactorChangeAverage(-0.3), BranchingFactorChangeSign(-0.2), BranchingFactorChangeLineBestFit(-0.29), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(4), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(1), DecisionFactorChangeAverage(-0.67), DecisionFactorChangeSign(-0.33), DecisionFactorChangeLineBestFit(-0.8), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(12317.54), MovesPerSecond(206662.83)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Door Hazard
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), Multiplayer
Equipment
Equipment, Container, Board, NumRows(21), NumCorners(4), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(40), NumInnerSites(0), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(40), NumPerimeterSites(40), NumTopSites(1), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Edge, NumPlayableSitesOnBoard(40), NumColumns(21), Hand, NumContainers(4), NumPlayableSites(45), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), PieceValue, Dice
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(11%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(75%), FromToDecisionBetweenContainersFrequency(14%), FromToDecisionEmptyFrequency(82%), FromToDecisionEnemyFrequency(10%), FromToDecisionFriendFrequency(2%), MovesNonDecision, MovesEffects, SetMove, SetValue, FromToEffect, Roll, RollFrequency(86%), Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEnemy, Phase, NumPlayPhase(2), SumDice
Behaviour
PositionalRepetition(0.46), SituationalRepetition(0), MoveDistanceAverage(8.71), MoveDistanceMaxIncrease(11.67), MoveDistanceMaxDecrease(-11.58), MoveDistanceMedian(9.66), MoveDistanceMaximum(14.96), MoveDistanceMinimum(0), MoveDistanceVariance(22.11), MoveDistanceChangeAverage(0.1), MoveDistanceChangeSign(0.02), MoveDistanceChangeLineBestFit(0.04), MoveDistanceChangeNumTimes(0), PieceNumberAverage(3.65), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(4), PieceNumberMaximum(4), PieceNumberMinimum(0), PieceNumberVariance(0.92), PieceNumberChangeAverage(0.14), PieceNumberChangeSign(0.14), PieceNumberChangeLineBestFit(0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(136.88), DurationMoves(28.6), DurationTurns(28.6), DecisionMoves(0.29), GameTreeComplexity(3.48), StateTreeComplexity(244.7), BoardCoverageDefault(0.45), BoardCoverageFull(0.22), BoardCoverageUsed(0.45), AdvantageP1(0.36), Balance(0.81), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.71), Variance(0), DecisivenessMoves(1), DecisivenessThreshold(1), LeadChange(0.07), Stability(0.89), DramaAverage(0.57), DramaMaxIncrease(2), DramaMaxDecrease(0), DramaMedian(0.08), DramaMaximum(2), DramaMinimum(0), DramaVariance(0.75), DramaChangeAverage(0.07), DramaChangeSign(0.04), DramaChangeLineBestFit(0.08), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.83), MoveEvaluationMaxIncrease(1.96), MoveEvaluationMaxDecrease(-1.9), MoveEvaluationMedian(-0.96), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.2), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0.02), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.62), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0.08), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.8), StateEvaluationDifferenceChangeAverage(0.07), StateEvaluationDifferenceChangeSign(0.04), StateEvaluationDifferenceChangeLineBestFit(0.08), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.1), BoardSitesOccupiedMaximum(0.1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.14), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.58), BranchingFactorChangeMaxIncrease(0.32), BranchingFactorChangeMaxDecrease(-2.02), BranchingFactorMedian(1), BranchingFactorMaximum(4), BranchingFactorMinimum(0), BranchingFactorVariance(1.1), BranchingFactorChangeAverage(-0.11), BranchingFactorChangeSign(-0.07), BranchingFactorChangeLineBestFit(-0.1), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3), DecisionFactorMaxIncrease(0), DecisionFactorMaxDecrease(-2), DecisionFactorMedian(4), DecisionFactorMaximum(4), DecisionFactorMinimum(0), DecisionFactorVariance(1), DecisionFactorChangeAverage(-0.29), DecisionFactorChangeSign(-0.14), DecisionFactorChangeLineBestFit(-0.38), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(3881.43), MovesPerSecond(138459.73)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council