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Concepts for Game Currierspiel
Currierspiel Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, RectangleShape, NumRows(8), NumCorners(4), NumDirections(6.79), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.21), NumAdjacentDirections(6.79), NumOuterSites(36), NumInnerSites(60), NumLayers(1), Tiling, SquareTiling, NumEdges(212), NumCells(96), NumVertices(117), NumPerimeterSites(36), NumTopSites(12), NumBottomSites(12), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(96), NumColumns(12), NumContainers(1), NumPlayableSites(96), Component, Piece, NumComponentsType(18), NumComponentsTypePerPlayer(9), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(86%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(85%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(1%), SlideDecision, SlideDecisionFrequency(7%), SlideDecisionToEmptyFrequency(7%), SlideDecisionToEnemyFrequency(1%), LeapDecision, LeapDecisionFrequency(3%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(3%), LeapDecisionToEnemy, HopDecision, HopDecisionFrequency(3%), HopDecisionFriendToEmptyFrequency(1%), FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(2%), Capture, ReplacementCapture, ReplacementCaptureFrequency(2%), Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase, NumPlayPhase(2), CheckmateFrequency(4%), CheckmateWinFrequency(4%), DrawFrequency(96%) End End, CaptureEnd, Checkmate, CheckmateWin Behaviour PositionalRepetition(0.96), SituationalRepetition(0.96), MoveDistanceAverage(1.17), MoveDistanceMaxIncrease(7.02), MoveDistanceMaxDecrease(-7.13), MoveDistanceMedian(1), MoveDistanceMaximum(8.36), MoveDistanceMinimum(0), MoveDistanceVariance(0.39), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(8.54), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(4.51), PieceNumberMaximum(48), PieceNumberMinimum(0), PieceNumberVariance(100.77), PieceNumberChangeAverage(-0.02), PieceNumberChangeSign(-0.02), PieceNumberChangeLineBestFit(-0.01), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2454.7), DurationMoves(2407.93), DurationTurns(2407.93), DecisionMoves(1), GameTreeComplexity(2610.93), StateTreeComplexity(168.56), BoardCoverageDefault(1), BoardCoverageFull(0.23), BoardCoverageUsed(1), AdvantageP1(0.51), Balance(0.98), Completion(0.04), Drawishness(0), Timeouts(0.96), Narrowness(0.01), Variance(0), DecisivenessMoves(0.03), DecisivenessThreshold(-0.94), LeadChange(0.01), Stability(0.41), DramaAverage(0.47), DramaMaxIncrease(0.54), DramaMaxDecrease(-0.62), DramaMedian(0.39), DramaMaximum(1.02), DramaMinimum(0), DramaVariance(0.13), DramaChangeAverage(-0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(0.04), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.36), MoveEvaluationChangeAverage(-0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.9), StateEvaluationDifferenceMaxIncrease(1.08), StateEvaluationDifferenceMaxDecrease(-1.27), StateEvaluationDifferenceMedian(0.75), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.5), StateEvaluationDifferenceChangeAverage(-0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.09), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.05), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.02), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(13.21), BranchingFactorChangeMaxIncrease(47.53), BranchingFactorChangeMaxDecrease(-47.7), BranchingFactorMedian(9.33), BranchingFactorMaximum(59.07), BranchingFactorMinimum(0), BranchingFactorVariance(125.49), BranchingFactorChangeAverage(0.01), BranchingFactorChangeSign(0.01), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(13.24), DecisionFactorMaxIncrease(47.21), DecisionFactorMaxDecrease(-47.39), DecisionFactorMedian(9.33), DecisionFactorMaximum(59.07), DecisionFactorMinimum(0), DecisionFactorVariance(124.89), DecisionFactorChangeAverage(0.01), DecisionFactorChangeSign(0.01), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(11.72), MovesPerSecond(27962.38) Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
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