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Concepts for Game Currierspiel Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Currierspiel
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48) Play StepDecisionFrequency(87%), StepDecisionToEmptyFrequency(86%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(7%), SlideDecisionToEmptyFrequency(7%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(3%), LeapDecisionToEmptyFrequency(2%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), RemoveEffectFrequency(2%), ReplacementCaptureFrequency(2%), NumPlayPhase(2) End CheckmateFrequency(3%), CheckmateWinFrequency(3%), DrawFrequency(97%) Behaviour PieceNumberAverage(8.3), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2429.74), DurationTurnsStdDev(399.54), DurationTurnsNotTimeouts(158), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.51), Balance(0.99), Completion(0.03), Drawishness(0.97), Timeouts(0.97), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(13.07), DecisionFactorAverage(13.11) Implementation PlayoutsPerSecond(24.75), MovesPerSecond(59068.46) Container NumPlayableSitesOnBoard(96), NumColumns(12), NumRows(8), NumCorners(4), NumDirections(6.79), NumOrthogonalDirections(3.58), NumDiagonalDirections(3.21), NumAdjacentDirections(6.79), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(60), NumLayers(1), NumEdges(212), NumCells(96), NumVertices(117), NumPerimeterSites(36), NumTopSites(12), NumBottomSites(12), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(96) Component NumComponentsType(18), NumComponentsTypePerPlayer(9), NumDice(0)
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