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Concepts for Game Six Men's Morris

Cyningstan
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, NumStartComponents(12), PiecesPlacedOutsideBoard, NumStartComponentsHand(12)
Play
Rules, Play, Moves, MovesDecision, SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(4%), TwoSitesMoves, StepDecision, StepDecisionFrequency(84%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(84%), FromToDecision, FromToDecisionBetweenContainersFrequency(11%), FromToDecisionEmptyFrequency(11%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(3%), MoveAgain, MoveAgainFrequency(3%), Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, NumPlayPhase(2), PieceCount, EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(9.33), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(153.98), DecisionMoves(0.99), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.58), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(5.69), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(5.73), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(2482.1), MovesPerSecond(419475.08)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Arithmetic, Comparison, Equal, LesserThanOrEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(16), NumColumns(5), NumRows(5), NumCorners(4), Tiling, ConcentricTiling, MorrisTiling, NumDirections(2.5), NumOrthogonalDirections(2.5), NumDiagonalDirections(0), NumAdjacentDirections(2.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(8), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Hand, NumContainers(3), NumPlayableSites(18)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Murray
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer, PlayersWithDirections(0)
Equipment
Equipment
Meta
Start
Start, NumStartComponents(12), PiecesPlacedOutsideBoard, NumStartComponentsHand(12)
Play
Rules, Play, Moves, MovesDecision, SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(4%), TwoSitesMoves, StepDecision, StepDecisionFrequency(84%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(84%), FromToDecision, FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(12%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(4%), MoveAgain, MoveAgainFrequency(4%), Conditions, SpaceConditions, Line, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, NumPlayPhase(2), PieceCount, EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(9.31), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(154.92), DecisionMoves(0.99), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(1), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(0.42), Balance(0.84), Completion(1), Drawishness(0), Timeouts(), OutcomeUniformity(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(0.58), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(5.77), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(5.79), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(2708.93), MovesPerSecond(459472.38)
Visual
Visual, Style, BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Math, Arithmetic, Comparison, Equal, LesserThanOrEqual, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(16), NumColumns(5), NumRows(5), NumCorners(4), Tiling, ConcentricTiling, MorrisTiling, NumDirections(2.5), NumOrthogonalDirections(2.5), NumDiagonalDirections(0), NumAdjacentDirections(2.5), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(8), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(16), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Hand, NumContainers(3), NumPlayableSites(18)
Component
Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Historical Information

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council