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Concepts for Game Chátur

Chatur
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(39%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(36%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(3%), SlideDecision, SlideDecisionFrequency(41%), SlideDecisionToEmptyFrequency(37%), SlideDecisionToEnemyFrequency(5%), LeapDecision, LeapDecisionFrequency(20%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(18%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(2%), FromToDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(9%), Capture, ReplacementCapture, ReplacementCaptureFrequency(9%), Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(95%), CheckmateWinFrequency(95%), EliminatePiecesEndFrequency(1%), EliminatePiecesLossFrequency(1%), DrawFrequency(4%)
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesLoss, Misere
Behaviour
PositionalRepetition(0.11), SituationalRepetition(0.1), MoveDistanceAverage(1.56), MoveDistanceMaxIncrease(3.71), MoveDistanceMaxDecrease(-3.64), MoveDistanceMedian(1.08), MoveDistanceMaximum(4.97), MoveDistanceMinimum(0), MoveDistanceVariance(0.77), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0.01), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(25.98), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.9), PieceNumberMedian(25.9), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(19.51), PieceNumberChangeAverage(-0.09), PieceNumberChangeSign(-0.09), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(228.22), DurationMoves(211.69), DurationTurns(211.69), DecisionMoves(1), GameTreeComplexity(286.71), StateTreeComplexity(101.83), BoardCoverageDefault(0.91), BoardCoverageFull(0.2), BoardCoverageUsed(0.91), AdvantageP1(0.49), Balance(0.98), Completion(0.96), Drawishness(0), Timeouts(0.04), Narrowness(0.01), Variance(0.03), DecisivenessMoves(0.58), DecisivenessThreshold(0.51), LeadChange(0.05), Stability(0.37), DramaAverage(0.44), DramaMaxIncrease(0.94), DramaMaxDecrease(-0.72), DramaMedian(0.43), DramaMaximum(1.15), DramaMinimum(0), DramaVariance(0.3), DramaChangeAverage(0.01), DramaChangeSign(0.01), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.03), MoveEvaluationMaxIncrease(1.79), MoveEvaluationMaxDecrease(-1.67), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.83), MoveEvaluationVariance(0.4), MoveEvaluationChangeAverage(0.02), MoveEvaluationChangeSign(0.02), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.89), StateEvaluationDifferenceMaxIncrease(1.7), StateEvaluationDifferenceMaxDecrease(-1.03), StateEvaluationDifferenceMedian(0.99), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.54), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0.03), StateEvaluationDifferenceChangeLineBestFit(0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.41), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.01), BoardSitesOccupiedMedian(0.4), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.09), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(24.49), BranchingFactorChangeMaxIncrease(32.7), BranchingFactorChangeMaxDecrease(-32.39), BranchingFactorMedian(24.83), BranchingFactorMaximum(43.3), BranchingFactorMinimum(0), BranchingFactorVariance(78.2), BranchingFactorChangeAverage(0.33), BranchingFactorChangeSign(0.03), BranchingFactorChangeLineBestFit(0.17), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(24.58), DecisionFactorMaxIncrease(31.14), DecisionFactorMaxDecrease(-31.21), DecisionFactorMedian(24.86), DecisionFactorMaximum(43.3), DecisionFactorMinimum(0), DecisionFactorVariance(76.18), DecisionFactorChangeAverage(0.33), DecisionFactorChangeSign(0.04), DecisionFactorChangeLineBestFit(0.18), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(51.76), MovesPerSecond(16818.17)
Visual
Visual, Style, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council