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Concepts for Game Laram Wali
Laram Wali Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(9), NumCorners(12), NumDirections(5.87), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.67), NumAdjacentDirections(5.87), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(13), NumLayers(1), NumEdges(108), NumCells(45), NumVertices(64), NumPerimeterSites(32), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(4), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(45), NumColumns(9), Hand, NumContainers(3), NumPlayableSites(47), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(93%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(93%), HopDecision, HopDecisionFrequency(3%), HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(3%), FromToDecision, FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(3%), Capture, HopCapture, HopCaptureFrequency(3%), HopCaptureMoreThanOne, Conditions, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, OrthogonalDirection, Phase, NumPlayPhase(2), PieceCount Behaviour PositionalRepetition(0.98), SituationalRepetition(0.98), MoveDistanceAverage(1.03), MoveDistanceMaxIncrease(1.28), MoveDistanceMaxDecrease(-1.27), MoveDistanceMedian(1), MoveDistanceMaximum(2.28), MoveDistanceMinimum(0), MoveDistanceVariance(0.03), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(5.85), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1.28), PieceNumberMedian(5.21), PieceNumberMaximum(12), PieceNumberMinimum(0), PieceNumberVariance(7.44), PieceNumberChangeAverage(0.01), PieceNumberChangeSign(0.01), PieceNumberChangeLineBestFit(-0.02), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(384.87), DurationMoves(374.68), DurationTurns(374.68), DecisionMoves(1), GameTreeComplexity(350.81), StateTreeComplexity(96.71), BoardCoverageDefault(0.98), BoardCoverageFull(0.2), BoardCoverageUsed(0.98), AdvantageP1(0.46), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.03), Variance(0.01), DecisivenessMoves(0.7), DecisivenessThreshold(0.86), LeadChange(0.05), Stability(0.49), DramaAverage(0.79), DramaMaxIncrease(1.46), DramaMaxDecrease(-1.18), DramaMedian(0.81), DramaMaximum(1.72), DramaMinimum(0), DramaVariance(0.45), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(1.94), MoveEvaluationMaxDecrease(-1.94), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.97), MoveEvaluationVariance(0.51), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.17), StateEvaluationDifferenceMaxIncrease(1.78), StateEvaluationDifferenceMaxDecrease(-1.54), StateEvaluationDifferenceMedian(1.36), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.54), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.13), BoardSitesOccupiedMaxIncrease(0.02), BoardSitesOccupiedMaxDecrease(-0.03), BoardSitesOccupiedMedian(0.12), BoardSitesOccupiedMaximum(0.27), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(9.45), BranchingFactorChangeMaxIncrease(10.79), BranchingFactorChangeMaxDecrease(-12.31), BranchingFactorMedian(8.31), BranchingFactorMaximum(36), BranchingFactorMinimum(0), BranchingFactorVariance(34.93), BranchingFactorChangeAverage(-0.1), BranchingFactorChangeSign(-0.04), BranchingFactorChangeLineBestFit(-0.05), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(9.45), DecisionFactorMaxIncrease(10.79), DecisionFactorMaxDecrease(-12.31), DecisionFactorMedian(8.31), DecisionFactorMaximum(36), DecisionFactorMinimum(0), DecisionFactorVariance(34.93), DecisionFactorChangeAverage(-0.1), DecisionFactorChangeSign(-0.04), DecisionFactorChangeLineBestFit(-0.05), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(712.96), MovesPerSecond(259539.38) Visual Visual, Style, ComponentStyle, MarkerComponent Math Math, Arithmetic, Operations, Subtraction, Division, Comparison, Equal, Parity, Even, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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