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Concepts for Game T'uk T'uk Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
T'uk T'uk
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, SlideDecision, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual ComponentStyle, MarkerComponent Math Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsBoardPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsBoard(12) Play SlideDecisionFrequency(100%), SlideDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(12), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(27.44), DecisionFactorAverage(27.44) Implementation PlayoutsPerSecond(88.93), MovesPerSecond(223390.01) Container NumPlayableSitesOnBoard(36), NumColumns(6), NumRows(6), NumCorners(4), NumDirections(6.11), NumOrthogonalDirections(3.33), NumDiagonalDirections(2.78), NumAdjacentDirections(6.11), NumOffDiagonalDirections(0), NumOuterSites(20), NumInnerSites(16), NumLayers(1), NumEdges(84), NumCells(36), NumVertices(49), NumPerimeterSites(20), NumTopSites(6), NumBottomSites(6), NumRightSites(6), NumLeftSites(6), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(36) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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