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Concepts for Game Sáhkku Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Sahkku
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, Phase End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, MarkerComponent, StackType, Symbols Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, PlayableSites, Cell, Tiling, SquareTiling Component Piece, Dice, DiceD4
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(15.5), NumStartComponentsHandPerPlayer(1.5), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(31), NumStartComponentsHand(3) Play PassDecisionFrequency(6%), SlideDecisionFrequency(23%), SlideDecisionToEmptyFrequency(22%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(71%), FromToDecisionEmptyFrequency(63%), FromToDecisionEnemyFrequency(8%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(57%), MoveAgainFrequency(57%), RollFrequency(45%), ReplacementCaptureFrequency(6%), NumPlayPhase(3) End EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%) Behaviour PieceNumberAverage(17.15), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(160.95), DurationTurnsStdDev(30.77), DurationTurnsNotTimeouts(160.95), DecisionMoves(0.89), BoardCoverageDefault(1), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(5.51), DecisionFactorAverage(6.08) Implementation PlayoutsPerSecond(160.19), MovesPerSecond(66168.07) Container NumPlayableSitesOnBoard(45), NumColumns(15), NumRows(3), NumCorners(4), NumDirections(5.69), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.49), NumAdjacentDirections(5.69), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(13), NumLayers(1), NumEdges(108), NumCells(45), NumVertices(64), NumPerimeterSites(32), NumTopSites(15), NumBottomSites(15), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(48) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(3)
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