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Concepts for Game Koti Keliya
Koti Keliya Properties Properties, Format, Time, Discrete, Turns, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, RegularShape, PolygonShape, NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), Tiling, SquareTiling, NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), PlayableSites, Cell, NumPlayableSitesOnBoard(144), NumColumns(12), NumContainers(1), NumPlayableSites(144), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0) Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(6), NumStartComponentsBoard(6) Play Rules, Play, Moves, MovesDecision, SingleSiteMoves, AddDecision, AddDecisionFrequency(1%), TwoSitesMoves, StepDecision, StepDecisionFrequency(50%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(50%), SlideDecision, SlideDecisionFrequency(50%), SlideDecisionToEmptyFrequency(50%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, Phase, NumPlayPhase(2) End End, NoMovesEnd Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.22), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.17), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(6.99), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(7), PieceNumberMaximum(7), PieceNumberMinimum(0), PieceNumberVariance(0.01), PieceNumberChangeAverage(0.01), PieceNumberChangeSign(0.01), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(113), DurationMoves(113), DurationTurns(113), DecisionMoves(1), GameTreeComplexity(101.72), StateTreeComplexity(68.71), BoardCoverageDefault(0.41), BoardCoverageFull(0.09), BoardCoverageUsed(0.41), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.01), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.01), Stability(0), DramaAverage(1), DramaMaxIncrease(0), DramaMaxDecrease(-0), DramaMedian(1), DramaMaximum(1), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(1), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(2), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-0), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.05), BoardSitesOccupiedMaxIncrease(0.01), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.05), BoardSitesOccupiedMaximum(0.05), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(7.95), BranchingFactorChangeMaxIncrease(9), BranchingFactorChangeMaxDecrease(-55), BranchingFactorMedian(7), BranchingFactorMaximum(66), BranchingFactorMinimum(0), BranchingFactorVariance(38.32), BranchingFactorChangeAverage(-0.54), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(-0.06), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(7.95), DecisionFactorMaxIncrease(9), DecisionFactorMaxDecrease(-55), DecisionFactorMedian(7), DecisionFactorMaximum(66), DecisionFactorMinimum(0), DecisionFactorVariance(38.32), DecisionFactorChangeAverage(-0.54), DecisionFactorChangeSign(-0.03), DecisionFactorChangeLineBestFit(-0.06), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(3825.1), MovesPerSecond(287983.42) Visual Visual, Style, ChessStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Math, Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Negation, Set, Intersection, Complement, Algorithmics, ControlFlowStatement
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