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Concepts for Game Cab e Quinal

Cab e Quinal
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), Hand, NumContainers(4), NumPlayableSites(29), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, PassDecisionFrequency(25%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(5%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(54%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(57%), FromToDecisionEnemyFrequency(8%), FromToDecisionFriendFrequency(14%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(75%), MoveAgain, MoveAgainFrequency(75%), FromToEffect, Roll, RollFrequency(25%), MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount
End
End, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(0.92), MoveDistanceMaxIncrease(4.98), MoveDistanceMaxDecrease(-4.99), MoveDistanceMedian(0), MoveDistanceMaximum(5), MoveDistanceMinimum(0), MoveDistanceVariance(1.88), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(13.35), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1), PieceNumberMedian(10.87), PieceNumberMaximum(30), PieceNumberMinimum(0), PieceNumberVariance(79.24), PieceNumberChangeAverage(-0.06), PieceNumberChangeSign(-0.06), PieceNumberChangeLineBestFit(-0.07), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1616.85), DurationMoves(445.98), DurationTurns(112.04), DecisionMoves(0.74), GameTreeComplexity(337.45), StateTreeComplexity(73.47), BoardCoverageDefault(1), BoardCoverageFull(0.55), BoardCoverageUsed(1), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.28), Variance(0.01), DecisivenessMoves(0.28), DecisivenessThreshold(0.75), LeadChange(0.03), Stability(0.67), DramaAverage(0.37), DramaMaxIncrease(1.25), DramaMaxDecrease(-1.25), DramaMedian(0.16), DramaMaximum(1.49), DramaMinimum(0), DramaVariance(0.35), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.02), MoveEvaluationMaxIncrease(1.99), MoveEvaluationMaxDecrease(-1.99), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.62), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.03), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.38), StateEvaluationDifferenceMaxIncrease(1.63), StateEvaluationDifferenceMaxDecrease(-1.46), StateEvaluationDifferenceMedian(1.69), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.53), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.25), BoardSitesOccupiedMaxIncrease(0.04), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.24), BoardSitesOccupiedMaximum(0.48), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(5.46), BranchingFactorChangeMaxIncrease(20.53), BranchingFactorChangeMaxDecrease(-8.8), BranchingFactorMedian(4.36), BranchingFactorMaximum(21.53), BranchingFactorMinimum(0), BranchingFactorVariance(19.53), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0.44), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(7.06), DecisionFactorMaxIncrease(18.25), DecisionFactorMaxDecrease(-8.8), DecisionFactorMedian(6.09), DecisionFactorMaximum(21.53), DecisionFactorMinimum(0), DecisionFactorVariance(16.75), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.29), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(208.36), MovesPerSecond(84327.1)
Visual
Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

Fixed Die
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), Hand, NumContainers(4), NumPlayableSites(29), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(14%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(86%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(72%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(14%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(100%), MoveAgain, MoveAgainFrequency(100%), FromToEffect, Roll, RollFrequency(1%), MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount
End
End, NoMovesEnd, NoMovesDraw, Draw
Behaviour
PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(0.91), MoveDistanceMaxIncrease(4.67), MoveDistanceMaxDecrease(-4.76), MoveDistanceMedian(0), MoveDistanceMaximum(4.86), MoveDistanceMinimum(0), MoveDistanceVariance(1.9), MoveDistanceChangeAverage(-0.02), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(23.34), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-1), PieceNumberMedian(23.66), PieceNumberMaximum(30), PieceNumberMinimum(0), PieceNumberVariance(18.83), PieceNumberChangeAverage(-0.19), PieceNumberChangeSign(-0.19), PieceNumberChangeLineBestFit(-0.17), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(174.25), DurationMoves(83.99), DurationTurns(1.04), DecisionMoves(1), GameTreeComplexity(146.33), StateTreeComplexity(71.57), BoardCoverageDefault(0.82), BoardCoverageFull(0.45), BoardCoverageUsed(0.82), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.1), Variance(0.02), DecisivenessMoves(0), DecisivenessThreshold(0.01), LeadChange(0.02), Stability(0.09), DramaAverage(0), DramaMaxIncrease(0.02), DramaMaxDecrease(-0.02), DramaMedian(0), DramaMaximum(0.02), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.91), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-0.63), MoveEvaluationMedian(-1), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.08), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(-0.15), MoveEvaluationChangeLineBestFit(-0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.84), StateEvaluationDifferenceMaxIncrease(1.52), StateEvaluationDifferenceMaxDecrease(-0.02), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.17), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.18), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.23), BoardSitesOccupiedMaxIncrease(0.04), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.23), BoardSitesOccupiedMaximum(0.35), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.04), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(25.39), BranchingFactorChangeMaxIncrease(6.26), BranchingFactorChangeMaxDecrease(-7.33), BranchingFactorMedian(25.83), BranchingFactorMaximum(42.98), BranchingFactorMinimum(0), BranchingFactorVariance(84.39), BranchingFactorChangeAverage(-0.12), BranchingFactorChangeSign(-0.02), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(25.39), DecisionFactorMaxIncrease(6.26), DecisionFactorMaxDecrease(-7.33), DecisionFactorMedian(25.83), DecisionFactorMaximum(42.98), DecisionFactorMinimum(0), DecisionFactorVariance(84.39), DecisionFactorChangeAverage(-0.12), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(402.45), MovesPerSecond(70375.23)
Visual
Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council