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Concepts for Game Cab e Quinal
Cab e Quinal Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), Track, NumPhasesBoard(2), PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), Hand, ManyContainers, NumContainers(4), NumPlayableSites(29), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Remove, RemoveDecision, FromTo, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, Stalemate, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount End End, RaceGoal, Escape, StalemateGoal Implementation Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Fixed Die Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), Track, NumPhasesBoard(2), PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), Hand, ManyContainers, NumContainers(4), NumPlayableSites(29), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, Remove, RemoveDecision, FromTo, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, Stalemate, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount End End, RaceGoal, Escape, StalemateGoal Implementation Implementation, State, StateType, StackState, PieceState, SiteState, PlayerValue, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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