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Concepts for Game Emperador
Emperador Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumAdjacentDirections(1.67), NumOuterSites(24), NumLayers(1), NumEdges(20), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConcaveCorners(8), NumPhasesBoard(2), Track, TrackOwned, Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), Hand, NumContainers(4), NumPlayableSites(29), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(6%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(80%), FromToDecisionBetweenContainersFrequency(27%), FromToDecisionEmptyFrequency(64%), FromToDecisionEnemyFrequency(14%), FromToDecisionFriendFrequency(29%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(67%), MoveAgain, MoveAgainFrequency(67%), FromToEffect, Roll, RollFrequency(33%), MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, IsFriend, NumPlayPhase(1), PieceCount End End, NoMovesEnd, NoMovesDraw, Draw Behaviour PositionalRepetition(0.07), SituationalRepetition(0), MoveDistanceAverage(1.15), MoveDistanceMaxIncrease(4.99), MoveDistanceMaxDecrease(-5), MoveDistanceMedian(0.06), MoveDistanceMaximum(5), MoveDistanceMinimum(0), MoveDistanceVariance(2.23), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(17.1), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(16.03), PieceNumberMaximum(30), PieceNumberMinimum(0), PieceNumberVariance(60.43), PieceNumberChangeAverage(-0.07), PieceNumberChangeSign(-0.07), PieceNumberChangeLineBestFit(-0.06), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1708.14), DurationMoves(411.8), DurationTurns(137.63), DecisionMoves(0.99), GameTreeComplexity(415.68), StateTreeComplexity(73.47), BoardCoverageDefault(1), BoardCoverageFull(0.55), BoardCoverageUsed(1), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.01), Variance(0.01), DecisivenessMoves(0.07), DecisivenessThreshold(0.62), LeadChange(0.1), Stability(0.57), DramaAverage(0.24), DramaMaxIncrease(1.1), DramaMaxDecrease(-1.09), DramaMedian(0.11), DramaMaximum(1.25), DramaMinimum(0), DramaVariance(0.25), DramaChangeAverage(0), DramaChangeSign(-0.09), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(1.99), MoveEvaluationMaxDecrease(-1.99), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.59), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.57), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.3), StateEvaluationDifferenceMaxIncrease(1.56), StateEvaluationDifferenceMaxDecrease(-1.38), StateEvaluationDifferenceMedian(1.59), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.58), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0.08), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.4), BoardSitesOccupiedMaxIncrease(0.04), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.41), BoardSitesOccupiedMaximum(0.67), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.02), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(10.22), BranchingFactorChangeMaxIncrease(22.11), BranchingFactorChangeMaxDecrease(-10.74), BranchingFactorMedian(9.33), BranchingFactorMaximum(27.36), BranchingFactorMinimum(0), BranchingFactorVariance(30.03), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0.33), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(10.27), DecisionFactorMaxIncrease(22.05), DecisionFactorMaxDecrease(-10.74), DecisionFactorMedian(9.37), DecisionFactorMaximum(27.36), DecisionFactorMinimum(0), DecisionFactorVariance(29.72), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.33), DecisionFactorChangeLineBestFit(-0.01), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(133.48), MovesPerSecond(59751.74) Visual Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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