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Concepts for Game Seys Dos y As
Seys Dos y As Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment Meta Start Start, PiecesPlacedOnBoard, NumStartComponents(30), NumStartComponentsBoard(30) Play Rules, Play, Moves, MovesDecision, SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(16%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(74%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmpty, FromToDecisionEmptyFrequency(52%), FromToDecisionEnemy, FromToDecisionEnemyFrequency(15%), FromToDecisionFriend, FromToDecisionFriendFrequency(32%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(67%), MoveAgain, MoveAgainFrequency(67%), FromToEffect, Roll, RollFrequency(33%), MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, NumPlayPhase(1), PieceCount, NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1.24), MoveDistanceMaxIncrease(5), MoveDistanceMaxDecrease(-5), MoveDistanceMedian(0), MoveDistanceMaximum(5), MoveDistanceMinimum(0), MoveDistanceVariance(2.44), MoveDistanceChangeAverage(0.02), MoveDistanceChangeSign(0.03), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(16.61), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(17), PieceNumberMaximum(30), PieceNumberMinimum(0), PieceNumberVariance(55.25), PieceNumberChangeAverage(-0.14), PieceNumberChangeSign(-0.14), PieceNumberChangeLineBestFit(-0.12), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(865), DurationMoves(210), DurationTurns(70), DecisionMoves(0.99), GameTreeComplexity(201.59), StateTreeComplexity(73.47), BoardCoverageDefault(0.75), BoardCoverageFull(0.41), BoardCoverageUsed(0.75), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.02), Variance(0.03), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.1), Stability(0.92), DramaAverage(0.69), DramaMaxIncrease(0.76), DramaMaxDecrease(-0.76), DramaMedian(0.77), DramaMaximum(1), DramaMinimum(0), DramaVariance(0.14), DramaChangeAverage(-0), DramaChangeSign(-0.12), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-1.99), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.63), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.57), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.39), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-1.52), StateEvaluationDifferenceMedian(1.53), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.56), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(-0.11), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.37), BoardSitesOccupiedMaxIncrease(0.04), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.42), BoardSitesOccupiedMaximum(0.58), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.02), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(9.12), BranchingFactorChangeMaxIncrease(19), BranchingFactorChangeMaxDecrease(-10), BranchingFactorMedian(8), BranchingFactorMaximum(23), BranchingFactorMinimum(0), BranchingFactorVariance(26.25), BranchingFactorChangeAverage(-0.03), BranchingFactorChangeSign(-0.31), BranchingFactorChangeLineBestFit(-0.03), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(9.24), DecisionFactorMaxIncrease(19), DecisionFactorMaxDecrease(-10), DecisionFactorMedian(8), DecisionFactorMaximum(23), DecisionFactorMinimum(0), DecisionFactorVariance(25.66), DecisionFactorChangeAverage(-0.03), DecisionFactorChangeSign(-0.3), DecisionFactorChangeLineBestFit(-0.03), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(331.66), MovesPerSecond(83645.57) Visual Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), Track, TrackOwned, PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), Hand, NumContainers(4), NumPlayableSites(29) Component Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice
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