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Concepts for Game Fallas Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Fallas

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, NoMovesMover, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin, NoMovesEnd, NoMovesLoss, Misere
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger
Visual
BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD6

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30)
Play
RemoveDecisionFrequency(14%), FromToDecisionWithinBoardFrequency(86%), FromToDecisionEmptyFrequency(44%), FromToDecisionEnemyFrequency(15%), FromToDecisionFriendFrequency(42%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(34%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(21.2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(61.82), DurationTurnsStdDev(5.83), DurationTurnsNotTimeouts(61.82), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(17.1), DecisionFactorAverage(17.24)
Implementation
PlayoutsPerSecond(276.87), MovesPerSecond(59274.66)
Container
NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27)
Component
NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council