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Concepts for Game Doblet

Doblet
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumAdjacentDirections(1.67), NumOuterSites(24), NumLayers(1), NumEdges(20), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConcaveCorners(8), Track, NumPhasesBoard(2), PlayableSites, Vertex, NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), ManyContainers, NumContainers(2), NumPlayableSites(27), Component, Piece, NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3), Dice
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, Remove, RemoveDecision, FromTo, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, IsEnemy, Phase, NumPlayPhase(2), PieceCount
End
End, RaceGoal, Escape
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack
Math
Math, Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council