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Concepts for Game Khutka Boia

Khutka Boia
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4.2), NumOrthogonalDirections(2.6), NumDiagonalDirections(1.6), NumAdjacentDirections(2.6), NumOuterSites(10), NumLayers(1), NumEdges(13), NumCells(4), NumVertices(10), NumPerimeterSites(10), NumTopSites(5), NumBottomSites(5), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(14), NumColumns(5), Hand, NumContainers(3), NumPlayableSites(16), Component, Piece, NumComponentsType(1)
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(22%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(24%), MoveAgain, MoveAgainFrequency(24%), FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(63%), SowProperties, SowSkip, SowOriginFirst, SowCCW, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, CountPiecesComparison, Phase, NumPlayPhase(3), PieceCount, DrawFrequency(100%)
Behaviour
PositionalRepetition(1), SituationalRepetition(0.96), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(15.72), PieceNumberMaxIncrease(5), PieceNumberMaxDecrease(-17.79), PieceNumberMedian(12.58), PieceNumberMaximum(50), PieceNumberMinimum(0), PieceNumberVariance(173.22), PieceNumberChangeAverage(-0.03), PieceNumberChangeSign(-0.06), PieceNumberChangeLineBestFit(-0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(7761.12), DurationMoves(2125.54), DurationTurns(1608.58), DecisionMoves(0.39), GameTreeComplexity(563.48), StateTreeComplexity(34.68), BoardCoverageDefault(1), BoardCoverageFull(0.37), BoardCoverageUsed(0.71), AdvantageP1(0.08), Balance(0.54), Completion(0.62), Drawishness(0), Timeouts(0.38), Narrowness(0.61), Variance(0), DecisivenessMoves(0.62), DecisivenessThreshold(-0.38), LeadChange(0), Stability(0), DramaAverage(0), DramaMaxIncrease(0), DramaMaxDecrease(0), DramaMedian(0), DramaMaximum(0), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.62), MoveEvaluationMaxDecrease(0), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.62), MoveEvaluationMinimum(0), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(1.25), StateEvaluationDifferenceMaxDecrease(0), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(1.25), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.41), BoardSitesOccupiedMaxIncrease(0.69), BoardSitesOccupiedMaxDecrease(-0.39), BoardSitesOccupiedMedian(0.39), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.05), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(0.01), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(1.85), BranchingFactorChangeMaxIncrease(4), BranchingFactorChangeMaxDecrease(-4), BranchingFactorMedian(1), BranchingFactorMaximum(5), BranchingFactorMinimum(0), BranchingFactorVariance(1.63), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0.02), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(3.16), DecisionFactorMaxIncrease(3), DecisionFactorMaxDecrease(-3), DecisionFactorMedian(2.92), DecisionFactorMaximum(5), DecisionFactorMinimum(0), DecisionFactorVariance(1.33), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.15), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetVar, RememberValues, ForgetValues, PlayerValue, Efficiency, CopyContext, Then, DoLudeme, PlayoutsPerSecond(35.05), MovesPerSecond(110325.88)
Visual
Visual, Style, BoardStyle, GraphStyle, MancalaStyle
Math
Math, Arithmetic, Operations, Subtraction, Absolute, Comparison, Equal, NotEqual, LesserThanOrEqual, GreaterThan, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council