|
Concepts for Game Connect Four Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation State, StateType, StackState Visual ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, LesserThan, Algorithmics, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End LineEndFrequency(99%), LineWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(10.98), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(21.97), DurationTurnsStdDev(8), DurationTurnsNotTimeouts(21.97), DecisionMoves(1), BoardCoverageDefault(0.94), AdvantageP1(0.57), Balance(0.85), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.67), BranchingFactorAverage(6.79), DecisionFactorAverage(6.8) Implementation PlayoutsPerSecond(22426.46), MovesPerSecond(478181.72) Container NumPlayableSitesOnBoard(7), NumColumns(7), NumRows(1), NumCorners(2), NumDirections(1.71), NumOrthogonalDirections(1.71), NumDiagonalDirections(0), NumAdjacentDirections(1.71), NumOffDiagonalDirections(0), NumOuterSites(7), NumInnerSites(0), NumLayers(1), NumEdges(22), NumCells(7), NumVertices(16), NumPerimeterSites(7), NumTopSites(7), NumBottomSites(7), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(7) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
|