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Concepts for Game LastEdge Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, AddDecision, MovesNonDecision, MovesEffects, RemoveEffect, Conditions, MoveConditions, NoMoves, NoMovesNext End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, PenAndPaperStyle, ComponentStyle, DiscComponent, MarkerComponent Math Arithmetic, Comparison, GreaterThan, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Edge Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play AddDecisionFrequency(100%), RemoveEffectFrequency(100%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(26.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(18.97), DurationTurnsStdDev(1.14), DurationTurnsNotTimeouts(18.97), DecisionMoves(1), BoardCoverageDefault(0.76), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(14.7), DecisionFactorAverage(14.7) Implementation PlayoutsPerSecond(3121.53), MovesPerSecond(183755.76) Container NumPlayableSitesOnBoard(65), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(65) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)
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