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Concepts for Game Line and Cross Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, MovesNonDecision, MovesEffects, RemoveEffect, Conditions, MoveConditions, NoMoves, NoMovesNext, Scoring End End, ScoringEnd, ScoringWin, NoMovesEnd Behaviour Implementation Then Visual BoardStyle, GraphStyle, PenAndPaperStyle, ComponentStyle, MarkerComponent Math Set, Union, Algorithmics, ControlFlowStatement Container PlayableSites, Edge Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play RemoveDecisionFrequency(100%), RemoveEffectFrequency(29%), NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%), NoMovesEndFrequency(100%) Behaviour PieceNumberAverage(13.93), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(22.75), DurationTurnsStdDev(0.43), DurationTurnsNotTimeouts(22.75), DecisionMoves(0.96), BoardCoverageDefault(1), AdvantageP1(0.57), Balance(0.86), Completion(0.92), Drawishness(0.08), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(14.55), DecisionFactorAverage(15.14) Implementation PlayoutsPerSecond(10342.94), MovesPerSecond(545424.28) Container NumPlayableSitesOnBoard(30), NumColumns(17), NumRows(9), NumCorners(21), NumDirections(2), NumOrthogonalDirections(2), NumDiagonalDirections(0), NumAdjacentDirections(2), NumOffDiagonalDirections(0), NumOuterSites(30), NumInnerSites(0), NumLayers(1), NumEdges(30), NumCells(0), NumVertices(35), NumPerimeterSites(30), NumTopSites(3), NumBottomSites(2), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(10), NumConcaveCorners(16), NumPhasesBoard(4), NumContainers(1), NumPlayableSites(30) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
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