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Concepts for Game Aj Sakakil Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Aj Sakakil

Boolean
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, Multiplayer, Cooperation, Team
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesMoverComparison, Phase, PieceCount, SumDice
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
Implementation, State, StateType, StackState, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, BoardStyle, GraphStyle, StackType, Symbols
Math
Math, Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Vertex, Edge, Tiling, SquareTiling, Hand
Component
Component, Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(6)
Start
Play
PassDecisionFrequency(62%), RemoveDecisionFrequency(2%), FromToDecisionWithinBoardFrequency(31%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(29%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(4%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(70%), MoveAgainFrequency(70%), RollFrequency(56%), AddEffectFrequency(2%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%)
Behaviour
PieceNumberAverage(4.91), DurationTurns(408.54), DurationTurnsStdDev(85.43), DurationTurnsNotTimeouts(408.54), DecisionMoves(0.19), BoardCoverageDefault(1), AdvantageP1(0.72), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(1.35), DecisionFactorAverage(2.81)
Implementation
PlayoutsPerSecond(46.47), MovesPerSecond(65727.94)
Container
NumPlayableSitesOnBoard(39), NumColumns(19), NumRows(1), NumCorners(2), NumDirections(1.89), NumOrthogonalDirections(1.89), NumDiagonalDirections(0), NumAdjacentDirections(1.89), NumOffDiagonalDirections(0), NumOuterSites(19), NumInnerSites(0), NumLayers(1), NumEdges(19), NumCells(0), NumVertices(20), NumPerimeterSites(19), NumTopSites(19), NumBottomSites(19), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(8), NumPlayableSites(49)
Component
NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(4)

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council