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Concepts for Game Bagh Guti Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Karwi

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
State, StateType, StackState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent, StackType
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
PlayableSites, Vertex
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(22), NumStartComponentsBoardPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsBoard(22)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(91%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(8%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%)
Behaviour
PieceNumberAverage(8.3), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(283.18), DurationTurnsStdDev(119.38), DurationTurnsNotTimeouts(283.18), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(9.37), DecisionFactorAverage(9.39)
Implementation
PlayoutsPerSecond(1142.84), MovesPerSecond(351631.75)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.12), NumOrthogonalDirections(3.84), NumDiagonalDirections(1.28), NumAdjacentDirections(3.84), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(48), NumCells(24), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Murray

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
State, StateType, StackState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent, StackType
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(22), NumStartComponentsBoardPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsBoard(22)
Play
PassDecisionFrequency(1%), StepDecisionFrequency(92%), StepDecisionToEmptyFrequency(92%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(7%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(7%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%)
Behaviour
PieceNumberAverage(8.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(328.14), DurationTurnsStdDev(128.94), DurationTurnsNotTimeouts(328.14), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(7.61), DecisionFactorAverage(7.63)
Implementation
PlayoutsPerSecond(997.46), MovesPerSecond(343965.1)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(3.2), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Cyningstan

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount
End
End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd
Behaviour
Implementation
State, StateType, StackState, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent, StackType
Math
Set, Union, Algorithmics, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling, AlquerqueBoard
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(22), NumStartComponentsBoardPerPlayer(11), NumStartComponentsPerPlayer(11), NumStartComponentsBoard(22)
Play
StepDecisionFrequency(93%), StepDecisionToEmptyFrequency(93%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(7%), RemoveEffectFrequency(7%), HopCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(7%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(8.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(297.8), DurationTurnsStdDev(82.94), DurationTurnsNotTimeouts(297.8), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.31), BranchingFactorAverage(11.92), DecisionFactorAverage(11.93)
Implementation
PlayoutsPerSecond(1063.3), MovesPerSecond(349619.96)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council