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Concepts for Game MaxMatch Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, AddDecision, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, PenAndPaperStyle, ComponentStyle, BallComponent Math Set, Union, Algorithmics, ConditionalStatement Container PlayableSites, Vertex, Edge Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(14%), AddDecisionFrequency(86%), NumPlayPhase(1) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(12.9), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(27.94), DurationTurnsStdDev(5.55), DurationTurnsNotTimeouts(27.94), DecisionMoves(0.96), BoardCoverageDefault(0), AdvantageP1(0.53), Balance(0.95), Completion(0.71), Drawishness(0.29), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(14.48), DecisionFactorAverage(14.97) Implementation PlayoutsPerSecond(8543.15), MovesPerSecond(239189.5) Container NumPlayableSitesOnBoard(49), NumColumns(9), NumRows(4), NumCorners(9), NumDirections(2.43), NumOrthogonalDirections(2.26), NumDiagonalDirections(0.17), NumAdjacentDirections(2.26), NumOffDiagonalDirections(0), NumOuterSites(23), NumInnerSites(0), NumLayers(1), NumEdges(26), NumCells(4), NumVertices(23), NumPerimeterSites(23), NumTopSites(7), NumBottomSites(5), NumRightSites(3), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(7), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(49) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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