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Concepts for Game L Game Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, MoveConditions, NoMoves, NoMovesNext
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
State, PieceState, SiteState, Then
Visual
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, LargePiece, Tile

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4)
Play
PassDecisionFrequency(4%), FromToDecisionWithinBoardFrequency(96%), FromToDecisionEmptyFrequency(94%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), NumPlayPhase(1)
End
NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
Behaviour
PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(180.62), DurationTurnsStdDev(199.81), DurationTurnsNotTimeouts(180.62), DecisionMoves(0.98), BoardCoverageDefault(0.97), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(9.94), DecisionFactorAverage(10.11)
Implementation
PlayoutsPerSecond(133.16), MovesPerSecond(42202.96)
Container
NumPlayableSitesOnBoard(16), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(5.25), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(40), NumCells(16), NumVertices(25), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(16)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council