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Concepts for Game Chex Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, Stochastic, HiddenInformation, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOutsideBoard, InitialRandomPlacement Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Group, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Information, HidePieceType, PieceCount End End, SpaceEnd, GroupEnd, GroupWin, CaptureEnd, Checkmate, CheckmateWin, CheckmateLoss, NoMovesEnd, NoMovesDraw, Draw, Misere Behaviour Implementation State, StateType, StackState, SetHidden, SetHiddenWhat, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, StackType Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Boardless, PlayableSites, Cell, Tiling, SquareTiling, Hand Component PieceDirection, Tile
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsHandPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsHand(32) Play PassDecisionFrequency(1%), StepDecisionFrequency(25%), StepDecisionToEmptyFrequency(23%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(34%), SlideDecisionToEmptyFrequency(30%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(8%), LeapDecisionToEmptyFrequency(7%), LeapDecisionToEnemyFrequency(1%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), ReplacementCaptureFrequency(7%), NumPlayPhase(1) End GroupEndFrequency(13%), GroupWinFrequency(13%), CheckmateFrequency(37%), CheckmateWinFrequency(13%), CheckmateLossFrequency(23%), DrawFrequency(63%) Behaviour PieceNumberAverage(11.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(239.93), DurationTurnsStdDev(424.48), DurationTurnsNotTimeouts(162), DecisionMoves(0.89), BoardCoverageDefault(0.03), AdvantageP1(0.42), Balance(0.83), Completion(0.37), Drawishness(0.63), Timeouts(0.03), BoardSitesOccupiedAverage(0.01), BranchingFactorAverage(9.92), DecisionFactorAverage(10.81) Implementation PlayoutsPerSecond(0.03), MovesPerSecond(37.66) Container NumPlayableSitesOnBoard(1681), NumColumns(41), NumRows(41), NumCorners(4), NumDirections(7.71), NumOrthogonalDirections(3.9), NumDiagonalDirections(3.81), NumAdjacentDirections(7.71), NumOffDiagonalDirections(0), NumOuterSites(160), NumInnerSites(1521), NumLayers(0), NumEdges(3444), NumCells(1681), NumVertices(1764), NumPerimeterSites(160), NumTopSites(41), NumBottomSites(41), NumRightSites(41), NumLeftSites(41), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(1683) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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