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Concepts for Game Chex

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, HiddenInformation, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(41), NumCorners(4), NumDirections(7.71), NumOrthogonalDirections(3.9), NumDiagonalDirections(3.81), NumAdjacentDirections(7.71), NumOuterSites(160), NumInnerSites(1521), Tiling, SquareTiling, NumEdges(3444), NumCells(1681), NumVertices(1764), NumPerimeterSites(160), NumTopSites(41), NumBottomSites(41), NumRightSites(41), NumLeftSites(41), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), Boardless, PlayableSites, Cell, NumPlayableSitesOnBoard(1681), NumColumns(41), Hand, NumContainers(3), NumPlayableSites(1683), Component, Tile, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOutsideBoard, InitialRandomPlacement
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(39%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(37%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(2%), SlideDecision, SlideDecisionFrequency(33%), SlideDecisionToEmptyFrequency(29%), SlideDecisionToEnemyFrequency(3%), LeapDecision, LeapDecisionFrequency(5%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(1%), FromToDecision, FromToDecisionBetweenContainersFrequency(12%), FromToDecisionEmptyFrequency(12%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(6%), SetMove, SetNextPlayerFrequency(11%), MoveAgain, MoveAgainFrequency(11%), Capture, ReplacementCapture, ReplacementCaptureFrequency(6%), Conditions, SpaceConditions, Group, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Information, HidePieceType, NumPlayPhase(1), PieceCount, GroupEndFrequency(46%), GroupWinFrequency(46%), CheckmateFrequency(62%), CheckmateWinFrequency(46%), CheckmateLossFrequency(15%), DrawFrequency(38%)
End
End, SpaceEnd, GroupEnd, GroupWin, CaptureEnd, Checkmate, CheckmateWin, CheckmateLoss, NoMovesEnd, NoMovesDraw, Draw, Misere
Behaviour
PositionalRepetition(1), SituationalRepetition(0.62), MoveDistanceAverage(1.32), MoveDistanceMaxIncrease(3.54), MoveDistanceMaxDecrease(-3.54), MoveDistanceMedian(1), MoveDistanceMaximum(4.62), MoveDistanceMinimum(0), MoveDistanceVariance(0.43), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0.01), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(12.85), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(), PieceNumberMedian(13.62), PieceNumberMaximum(18), PieceNumberMinimum(0), PieceNumberVariance(15.36), PieceNumberChangeAverage(0.06), PieceNumberChangeSign(0.06), PieceNumberChangeLineBestFit(0.05), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(859), DurationMoves(752.46), DurationTurns(721.92), DecisionMoves(0.8), GameTreeComplexity(390.75), StateTreeComplexity(7944.92), BoardCoverageDefault(0.03), BoardCoverageFull(0.01), BoardCoverageUsed(0.03), AdvantageP1(0.38), Balance(0.85), Completion(0.62), Drawishness(0.15), Timeouts(0.23), Narrowness(0.22), Variance(0.01), DecisivenessMoves(0.31), DecisivenessThreshold(0.2), LeadChange(0.03), Stability(0.42), DramaAverage(0.9), DramaMaxIncrease(1.23), DramaMaxDecrease(-0.91), DramaMedian(0.83), DramaMaximum(1.56), DramaMinimum(0), DramaVariance(0.27), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(1.97), MoveEvaluationMaxDecrease(-1.97), MoveEvaluationMedian(-0.06), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.98), MoveEvaluationVariance(0.7), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.51), StateEvaluationDifferenceMaxIncrease(1.56), StateEvaluationDifferenceMaxDecrease(-1.44), StateEvaluationDifferenceMedian(1.53), StateEvaluationDifferenceMaximum(1.99), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.34), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.01), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0), BoardSitesOccupiedMedian(0.01), BoardSitesOccupiedMaximum(0.01), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.06), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(8.79), BranchingFactorChangeMaxIncrease(45.23), BranchingFactorChangeMaxDecrease(-44.46), BranchingFactorMedian(6.62), BranchingFactorMaximum(50.46), BranchingFactorMinimum(0), BranchingFactorVariance(78.69), BranchingFactorChangeAverage(0.02), BranchingFactorChangeSign(-0.03), BranchingFactorChangeLineBestFit(0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(10.18), DecisionFactorMaxIncrease(45.23), DecisionFactorMaxDecrease(-44.08), DecisionFactorMedian(7.46), DecisionFactorMaximum(50.46), DecisionFactorMinimum(0), DecisionFactorVariance(88.41), DecisionFactorChangeAverage(0.01), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(0.01), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, StateType, StackState, SetHidden, SetHiddenWhat, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(0.27), MovesPerSecond(69.61)
Visual
Visual, Style, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, StackType
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council