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Concepts for Game Trax

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(41), NumCorners(4), NumDirections(7.71), NumOrthogonalDirections(3.9), NumDiagonalDirections(3.81), NumAdjacentDirections(7.71), NumOuterSites(160), NumInnerSites(1521), Tiling, SquareTiling, NumEdges(3444), NumCells(1681), NumVertices(1764), NumPerimeterSites(160), NumTopSites(41), NumBottomSites(41), NumRightSites(41), NumLeftSites(41), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), Boardless, PlayableSites, Cell, NumPlayableSitesOnBoard(1681), NumColumns(41), Hand, NumContainers(2), NumPlayableSites(1683), Component, Tile, NumComponentsType(2)
Meta
Meta, AutoMove
Start
Start, PiecesPlacedOutsideBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, Conditions, SpaceConditions, Loop, PathExtent, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, NumPlayPhase(2)
End
End, SpaceEnd, LoopEnd, LoopWin, LoopLoss, PathExtentEnd, PathExtentWin, PathExtentLoss, Draw, Misere
Behaviour
PositionalRepetition(), SituationalRepetition(), MoveDistanceAverage(), MoveDistanceMaxIncrease(), MoveDistanceMaxDecrease(), MoveDistanceMedian(), MoveDistanceMaximum(), MoveDistanceMinimum(), MoveDistanceVariance(), MoveDistanceChangeAverage(), MoveDistanceChangeSign(), MoveDistanceChangeLineBestFit(), MoveDistanceChangeNumTimes(), PieceNumberAverage(), PieceNumberMaxIncrease(), PieceNumberMaxDecrease(), PieceNumberMedian(), PieceNumberMaximum(), PieceNumberMinimum(), PieceNumberVariance(), PieceNumberChangeAverage(), PieceNumberChangeSign(), PieceNumberChangeLineBestFit(), PieceNumberChangeNumTimes(), ScoreDifferenceAverage(), ScoreDifferenceMaxIncrease(), ScoreDifferenceMaxDecrease(), ScoreDifferenceMedian(), ScoreDifferenceMaximum(), ScoreDifferenceMinimum(), ScoreDifferenceVariance(), ScoreDifferenceChangeAverage(), ScoreDifferenceChangeSign(), ScoreDifferenceChangeLineBestFit(), ScoreDifferenceChangeNumTimes(), DurationActions(), DurationMoves(), DurationTurns(), DecisionMoves(), GameTreeComplexity(), StateTreeComplexity(), BoardCoverageDefault(), BoardCoverageFull(), BoardCoverageUsed(), AdvantageP1(), Balance(), Completion(), Drawishness(), Timeouts(), Narrowness(), Variance(), DecisivenessMoves(), DecisivenessThreshold(), LeadChange(), Stability(), DramaAverage(), DramaMaxIncrease(), DramaMaxDecrease(), DramaMedian(), DramaMaximum(), DramaMinimum(), DramaVariance(), DramaChangeAverage(), DramaChangeSign(), DramaChangeLineBestFit(), DramaChangeNumTimes(), MoveEvaluationAverage(), MoveEvaluationMaxIncrease(), MoveEvaluationMaxDecrease(), MoveEvaluationMedian(), MoveEvaluationMaximum(), MoveEvaluationMinimum(), MoveEvaluationVariance(), MoveEvaluationChangeAverage(), MoveEvaluationChangeSign(), MoveEvaluationChangeLineBestFit(), MoveEvaluationChangeNumTimes(), StateEvaluationDifferenceAverage(), StateEvaluationDifferenceMaxIncrease(), StateEvaluationDifferenceMaxDecrease(), StateEvaluationDifferenceMedian(), StateEvaluationDifferenceMaximum(), StateEvaluationDifferenceMinimum(), StateEvaluationDifferenceVariance(), StateEvaluationDifferenceChangeAverage(), StateEvaluationDifferenceChangeSign(), StateEvaluationDifferenceChangeLineBestFit(), StateEvaluationDifferenceChangeNumTimes(), BoardSitesOccupiedAverage(), BoardSitesOccupiedMaxIncrease(), BoardSitesOccupiedMaxDecrease(), BoardSitesOccupiedMedian(), BoardSitesOccupiedMaximum(), BoardSitesOccupiedMinimum(), BoardSitesOccupiedVariance(), BoardSitesOccupiedChangeAverage(), BoardSitesOccupiedChangeSign(), BoardSitesOccupiedChangeLineBestFit(), BoardSitesOccupiedChangeNumTimes(), BranchingFactorAverage(), BranchingFactorChangeMaxIncrease(), BranchingFactorChangeMaxDecrease(), BranchingFactorMedian(), BranchingFactorMaximum(), BranchingFactorMinimum(), BranchingFactorVariance(), BranchingFactorChangeAverage(), BranchingFactorChangeSign(), BranchingFactorChangeLineBestFit(), BranchingFactorChangeNumTimesn(), DecisionFactorAverage(), DecisionFactorMaxIncrease(), DecisionFactorMaxDecrease(), DecisionFactorMedian(), DecisionFactorMaximum(), DecisionFactorMinimum(), DecisionFactorVariance(), DecisionFactorChangeAverage(), DecisionFactorChangeSign(), DecisionFactorChangeLineBestFit(), DecisionFactorChangeNumTimes()
Implementation
Implementation, Efficiency, CopyContext, DoLudeme
Math
Math, Arithmetic, Operations, Multiplication, Division, Comparison, LesserThanOrEqual, GreaterThanOrEqual, Logic, Disjunction, Set, Union

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council