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Concepts for Game Royal Game of Ur Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Historical Information
Boolean
Numerical
Finkel
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Cell, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play PassDecisionFrequency(8%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(66%), FromToDecisionBetweenContainersFrequency(29%), FromToDecisionEmptyFrequency(78%), FromToDecisionEnemyFrequency(10%), FromToDecisionFriendFrequency(7%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(129.2), DurationTurnsStdDev(19.13), DurationTurnsNotTimeouts(129.2), DecisionMoves(0.82), BoardCoverageDefault(1), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(1721.27), MovesPerSecond(279554.56) Container NumPlayableSitesOnBoard(20), NumColumns(8), NumRows(3), NumCorners(7), NumDirections(4.7), NumOrthogonalDirections(2.7), NumDiagonalDirections(2), NumAdjacentDirections(4.7), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(2), NumLayers(1), NumEdges(53), NumCells(20), NumVertices(36), NumPerimeterSites(18), NumTopSites(6), NumBottomSites(6), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(26) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Murray
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, Region, PlayableSites, Cell, Hand Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18) Play PassDecisionFrequency(77%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(19%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(20%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(3%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(11%), NoOwnPiecesWinFrequency(11%), DrawFrequency(89%) Behaviour PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2282.46), DurationTurnsStdDev(619.12), DurationTurnsNotTimeouts(522.36), DecisionMoves(0.2), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.93), Completion(0.11), Drawishness(0.89), Timeouts(0.89), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(63.15), MovesPerSecond(140960.41) Container NumPlayableSitesOnBoard(20), NumColumns(8), NumRows(3), NumCorners(7), NumDirections(4.7), NumOrthogonalDirections(2.7), NumDiagonalDirections(2), NumAdjacentDirections(4.7), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(2), NumLayers(1), NumEdges(53), NumCells(20), NumVertices(36), NumPerimeterSites(18), NumTopSites(6), NumBottomSites(6), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(26) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
Finkel 5 Pieces tetrahedron
Boolean
Numerical
Finkel 7 pieces tetrahedral
Boolean
Numerical
Free turn 5 pieces tetrahedral
Boolean
Numerical
Free turn, 7 pieces, tetrahedral
Boolean
Numerical
Free and safe five pieces tetra
Boolean
Numerical
Free and safe seven pieces tetrahedral
Boolean
Numerical
No capture five pieces tetrahedral
Boolean
Numerical
No capture seven pieces tetrahedral
Boolean
Numerical
No capture free turn five pieces tetrahedral
Boolean
Numerical
No capture free turn seven pieces tetrahedral
Boolean
Numerical
Finkel five pieces astragali
Boolean
Numerical
Finkel seven pieces astragali
Boolean
Numerical
Free turn five pieces astragali
Boolean
Numerical
Free turn seven pieces astragali
Boolean
Numerical
Free and safe five pieces astragali
Boolean
Numerical
Free and safe seven pieces astragali
Boolean
Numerical
No capture five pieces astragali
Boolean
Numerical
No capture seven pieces astragali
Boolean
Numerical
No capture free turn five pieces astragali
Boolean
Numerical
No captures free turn seven pieces astragali
Boolean
Numerical
Finkel five pieces Seleukid
Boolean
Numerical
Finkel seven pieces Seleukid
Boolean
Numerical
Free turn five pieces Seleukid
Boolean
Numerical
Free turn seven pieces Seleukid
Boolean
Numerical
Free and safe five pieces Seleukid
Boolean
Numerical
Free and safe seven pieces Seleukid
Boolean
Numerical
No capture five pieces Seleukid
Boolean
Numerical
No capture seven pieces Seleucid
Boolean
Numerical
No capture free turn five pieces Seleukid
Boolean
Numerical
No capture free turn seven pieces Seleukid
Boolean
Numerical
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