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Concepts for Game Royal Game of Ur Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Historical Information

Boolean

Numerical

Finkel

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Cell, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18)
Play
PassDecisionFrequency(8%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(66%), FromToDecisionBetweenContainersFrequency(29%), FromToDecisionEmptyFrequency(78%), FromToDecisionEnemyFrequency(10%), FromToDecisionFriendFrequency(7%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(129.2), DurationTurnsStdDev(19.13), DurationTurnsNotTimeouts(129.2), DecisionMoves(0.82), BoardCoverageDefault(1), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
Implementation
PlayoutsPerSecond(1721.27), MovesPerSecond(279554.56)
Container
NumPlayableSitesOnBoard(20), NumColumns(8), NumRows(3), NumCorners(7), NumDirections(4.7), NumOrthogonalDirections(2.7), NumDiagonalDirections(2), NumAdjacentDirections(4.7), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(2), NumLayers(1), NumEdges(53), NumCells(20), NumVertices(36), NumPerimeterSites(18), NumTopSites(6), NumBottomSites(6), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(26)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Murray

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice
End
End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackOwned, Region, PlayableSites, Cell, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(18), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsHand(18)
Play
PassDecisionFrequency(77%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(19%), FromToDecisionBetweenContainersFrequency(7%), FromToDecisionEmptyFrequency(20%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(3%), RollFrequency(100%), NumPlayPhase(1)
End
NoOwnPiecesEndFrequency(11%), NoOwnPiecesWinFrequency(11%), DrawFrequency(89%)
Behaviour
PieceNumberAverage(0), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2282.46), DurationTurnsStdDev(619.12), DurationTurnsNotTimeouts(522.36), DecisionMoves(0.2), BoardCoverageDefault(1), AdvantageP1(0.47), Balance(0.93), Completion(0.11), Drawishness(0.89), Timeouts(0.89), BoardSitesOccupiedAverage(0), BranchingFactorAverage(0), DecisionFactorAverage(0)
Implementation
PlayoutsPerSecond(63.15), MovesPerSecond(140960.41)
Container
NumPlayableSitesOnBoard(20), NumColumns(8), NumRows(3), NumCorners(7), NumDirections(4.7), NumOrthogonalDirections(2.7), NumDiagonalDirections(2), NumAdjacentDirections(4.7), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(2), NumLayers(1), NumEdges(53), NumCells(20), NumVertices(36), NumPerimeterSites(18), NumTopSites(6), NumBottomSites(6), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(1), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(26)
Component
NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)

Finkel 5 Pieces tetrahedron

Boolean

Numerical

Finkel 7 pieces tetrahedral

Boolean

Numerical

Free turn 5 pieces tetrahedral

Boolean

Numerical

Free turn, 7 pieces, tetrahedral

Boolean

Numerical

Free and safe five pieces tetra

Boolean

Numerical

Free and safe seven pieces tetrahedral

Boolean

Numerical

No capture five pieces tetrahedral

Boolean

Numerical

No capture seven pieces tetrahedral

Boolean

Numerical

No capture free turn five pieces tetrahedral

Boolean

Numerical

No capture free turn seven pieces tetrahedral

Boolean

Numerical

Finkel five pieces astragali

Boolean

Numerical

Finkel seven pieces astragali

Boolean

Numerical

Free turn five pieces astragali

Boolean

Numerical

Free turn seven pieces astragali

Boolean

Numerical

Free and safe five pieces astragali

Boolean

Numerical

Free and safe seven pieces astragali

Boolean

Numerical

No capture five pieces astragali

Boolean

Numerical

No capture seven pieces astragali

Boolean

Numerical

No capture free turn five pieces astragali

Boolean

Numerical

No captures free turn seven pieces astragali

Boolean

Numerical

Finkel five pieces Seleukid

Boolean

Numerical

Finkel seven pieces Seleukid

Boolean

Numerical

Free turn five pieces Seleukid

Boolean

Numerical

Free turn seven pieces Seleukid

Boolean

Numerical

Free and safe five pieces Seleukid

Boolean

Numerical

Free and safe seven pieces Seleukid

Boolean

Numerical

No capture five pieces Seleukid

Boolean

Numerical

No capture seven pieces Seleucid

Boolean

Numerical

No capture free turn five pieces Seleukid

Boolean

Numerical

No capture free turn seven pieces Seleukid

Boolean

Numerical

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council