|
Concepts for Game Breakthrough
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(100%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(90%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(10%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(10%), Capture, ReplacementCapture, ReplacementCaptureFrequency(10%), Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, IsEnemy, Directions, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), ReachEndFrequency(100%), ReachWinFrequency(100%) End End, RaceEnd, ReachEnd, ReachWin Behaviour PositionalRepetition(0), SituationalRepetition(0), MoveDistanceAverage(1), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(1), MoveDistanceMaximum(1), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(29.82), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.98), PieceNumberMedian(30.63), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(6.53), PieceNumberChangeAverage(-0.11), PieceNumberChangeSign(-0.11), PieceNumberChangeLineBestFit(-0.1), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(71.92), DurationMoves(64.73), DurationTurns(64.73), DecisionMoves(1), GameTreeComplexity(91.08), StateTreeComplexity(30.54), BoardCoverageDefault(0.94), BoardCoverageFull(0.21), BoardCoverageUsed(0.94), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0), Variance(0.06), DecisivenessMoves(0.49), DecisivenessThreshold(0.78), LeadChange(0.2), Stability(0.5), DramaAverage(0.99), DramaMaxIncrease(1.41), DramaMaxDecrease(-1.4), DramaMedian(0.98), DramaMaximum(1.75), DramaMinimum(0), DramaVariance(0.26), DramaChangeAverage(0.01), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0.16), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.35), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(0.9), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(-0.01), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.94), StateEvaluationDifferenceMaxIncrease(1.11), StateEvaluationDifferenceMaxDecrease(-1.11), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.06), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.47), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.48), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.11), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(25.71), BranchingFactorChangeMaxIncrease(8), BranchingFactorChangeMaxDecrease(-8.17), BranchingFactorMedian(25.7), BranchingFactorMaximum(32.26), BranchingFactorMinimum(0), BranchingFactorVariance(9.01), BranchingFactorChangeAverage(0.04), BranchingFactorChangeSign(0.04), BranchingFactorChangeLineBestFit(-0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(25.71), DecisionFactorMaxIncrease(8), DecisionFactorMaxDecrease(-8.17), DecisionFactorMedian(25.7), DecisionFactorMaximum(32.26), DecisionFactorMinimum(0), DecisionFactorVariance(9.01), DecisionFactorChangeAverage(0.04), DecisionFactorChangeSign(0.04), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, Efficiency, ForEachPiece, PlayoutsPerSecond(1322.7), MovesPerSecond(126995.92) Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent, PawnComponent Math Math, Logic, Disjunction, Set, Union, Algorithmics, ControlFlowStatement
|