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Concepts for Game Taikyoku Shogi Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, ForwardsDirection, BackwardsDirection, RightwardDirection, LeftwardDirection, RightwardsDirection, LeftwardsDirection, ForwardLeftDirection End End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual ShogiStyle, ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent, XiangqiComponent, StrategoComponent, JanggiComponent Math Arithmetic, Comparison, Equal, NotEqual, Parity, Even, Odd, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(804), NumStartComponentsBoardPerPlayer(402), NumStartComponentsPerPlayer(402), NumStartComponentsBoard(804) Play PassDecisionFrequency(2%), PromotionDecisionFrequency(2%), StepDecisionFrequency(12%), StepDecisionToEmptyFrequency(11%), SlideDecisionFrequency(79%), SlideDecisionToEmptyFrequency(73%), SlideDecisionToEnemyFrequency(6%), HopDecisionFrequency(6%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), HopDecisionEnemyToEnemyFrequency(1%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(11%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(1) End NoTargetPieceEndFrequency(7%), NoTargetPieceWinFrequency(7%), DrawFrequency(93%) Behaviour PieceNumberAverage(335.45), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2452.07), DurationTurnsStdDev(228.6), DurationTurnsNotTimeouts(1781), DecisionMoves(1), BoardCoverageDefault(0.94), AdvantageP1(0.47), Balance(0.93), Completion(0.07), Drawishness(0.93), Timeouts(0.93), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(1136.31), DecisionFactorAverage(1136.31) Implementation PlayoutsPerSecond(0.97), MovesPerSecond(3163.67) Container NumPlayableSitesOnBoard(1296), NumColumns(36), NumRows(36), NumCorners(4), NumDirections(7.67), NumOrthogonalDirections(3.89), NumDiagonalDirections(3.78), NumAdjacentDirections(7.67), NumOffDiagonalDirections(0), NumOuterSites(140), NumInnerSites(1156), NumLayers(1), NumEdges(2664), NumCells(1296), NumVertices(1369), NumPerimeterSites(140), NumTopSites(36), NumBottomSites(36), NumRightSites(36), NumLeftSites(36), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(1296) Component NumComponentsType(596), NumComponentsTypePerPlayer(298), NumDice(0)
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