|
Concepts for Game L'attaque
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, HiddenInformation, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(10), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.33), NumDiagonalDirections(2.86), NumAdjacentDirections(6.19), NumOuterSites(34), NumInnerSites(50), NumLayers(1), NumEdges(196), NumCells(84), NumVertices(110), NumPerimeterSites(34), NumTopSites(9), NumBottomSites(9), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(84), NumColumns(9), Hand, NumContainers(3), NumPlayableSites(108), Component, Piece, NumComponentsType(24), NumComponentsTypePerPlayer(12), PieceValue Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(3%), TwoSitesMoves, StepDecision, StepDecisionFrequency(54%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(53%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(3%), FromToDecision, FromToDecisionBetweenContainersFrequency(30%), FromToDecisionEmptyFrequency(30%), MovesNonDecision, MovesEffects, RemoveEffect, FromToEffect, Capture, ReplacementCapture, Conditions, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, OrthogonalDirection, Information, HidePieceType, HidePieceValue, InvisiblePiece, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) Behaviour PositionalRepetition(0.61), SituationalRepetition(0.51), MoveDistanceAverage(1.14), MoveDistanceMaxIncrease(3.84), MoveDistanceMaxDecrease(-3.68), MoveDistanceMedian(1.03), MoveDistanceMaximum(4.87), MoveDistanceMinimum(0), MoveDistanceVariance(0.26), MoveDistanceChangeAverage(0.03), MoveDistanceChangeSign(0.01), MoveDistanceChangeLineBestFit(0.03), MoveDistanceChangeNumTimes(0.01), PieceNumberAverage(44.45), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(-1.7), PieceNumberMedian(46.06), PieceNumberMaximum(72), PieceNumberMinimum(0), PieceNumberVariance(320.44), PieceNumberChangeAverage(0.24), PieceNumberChangeSign(0.25), PieceNumberChangeLineBestFit(0.22), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1234.57), DurationMoves(699.47), DurationTurns(699.47), DecisionMoves(0.96), GameTreeComplexity(1042.72), StateTreeComplexity(718.11), BoardCoverageDefault(0.99), BoardCoverageFull(0.21), BoardCoverageUsed(0.99), AdvantageP1(0.46), Balance(0.92), Completion(0.94), Drawishness(0), Timeouts(0.06), Narrowness(0.09), Variance(0.02), DecisivenessMoves(0.63), DecisivenessThreshold(0.82), LeadChange(0.2), Stability(0.7), DramaAverage(0.78), DramaMaxIncrease(1.4), DramaMaxDecrease(-1.39), DramaMedian(0.7), DramaMaximum(1.82), DramaMinimum(0), DramaVariance(0.45), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(-0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.02), MoveEvaluationMaxIncrease(1.98), MoveEvaluationMaxDecrease(-1.98), MoveEvaluationMedian(-0.02), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.99), MoveEvaluationVariance(0.63), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.4), StateEvaluationDifferenceMaxIncrease(1.64), StateEvaluationDifferenceMaxDecrease(-1.54), StateEvaluationDifferenceMedian(1.6), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.43), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.01), StateEvaluationDifferenceChangeLineBestFit(-0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.53), BoardSitesOccupiedMaxIncrease(0.01), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.55), BoardSitesOccupiedMaximum(0.86), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.05), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.25), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(61.66), BranchingFactorChangeMaxIncrease(52.4), BranchingFactorChangeMaxDecrease(-69.16), BranchingFactorMedian(31.27), BranchingFactorMaximum(432), BranchingFactorMinimum(0), BranchingFactorVariance(7718.87), BranchingFactorChangeAverage(-1.71), BranchingFactorChangeSign(-0.06), BranchingFactorChangeLineBestFit(-1.27), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(63.2), DecisionFactorMaxIncrease(52.15), DecisionFactorMaxDecrease(-69.05), DecisionFactorMedian(32.29), DecisionFactorMaximum(432), DecisionFactorMinimum(0), DecisionFactorVariance(7774.42), DecisionFactorChangeAverage(-1.75), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(-1.3), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, SetHidden, SetInvisible, SetHiddenValue, SetHiddenWhat, Efficiency, Then, ForEachPiece, Trigger, PlayoutsPerSecond(71.86), MovesPerSecond(60831.12) Visual Visual, Style, ComponentStyle, FairyChessComponent, StrategoComponent, ShowPieceValue Math Math, Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
|