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Concepts for Game Conspirateurs
Default Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(17), NumCorners(4), NumDirections(7.31), NumOrthogonalDirections(3.76), NumDiagonalDirections(3.54), NumAdjacentDirections(7.31), NumOuterSites(64), NumInnerSites(225), NumLayers(1), Tiling, SquareTiling, NumEdges(612), NumCells(289), NumVertices(324), NumPerimeterSites(64), NumTopSites(17), NumBottomSites(17), NumRightSites(17), NumLeftSites(17), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(289), NumColumns(17), Hand, NumContainers(3), NumPlayableSites(291), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1) Start Start, PiecesPlacedOutsideBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, PassDecisionFrequency(3%), TwoSitesMoves, StepDecision, StepDecisionFrequency(83%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(83%), HopDecision, HopDecisionFrequency(12%), HopDecisionEnemyToEmpty, HopDecisionEnemyToEmptyFrequency(6%), HopDecisionFriendToEmpty, HopDecisionFriendToEmptyFrequency(6%), FromToDecision, FromToDecisionBetweenContainersFrequency(2%), FromToDecisionEmptyFrequency(2%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(7%), MoveAgain, MoveAgainFrequency(7%), Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AdjacentDirection, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) Behaviour PositionalRepetition(1), SituationalRepetition(0.65), MoveDistanceAverage(1.13), MoveDistanceMaxIncrease(1), MoveDistanceMaxDecrease(), MoveDistanceMedian(1), MoveDistanceMaximum(2), MoveDistanceMinimum(0), MoveDistanceVariance(0.11), MoveDistanceChangeAverage(-0), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(41.63), PieceNumberMaxIncrease(1), PieceNumberMaxDecrease(0), PieceNumberMedian(42), PieceNumberMaximum(42), PieceNumberMinimum(0), PieceNumberVariance(10.25), PieceNumberChangeAverage(0.02), PieceNumberChangeSign(0.02), PieceNumberChangeLineBestFit(0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2697.67), DurationMoves(2524.37), DurationTurns(2351.09), DecisionMoves(1), GameTreeComplexity(4691.2), StateTreeComplexity(849.95), BoardCoverageDefault(0.96), BoardCoverageFull(0.23), BoardCoverageUsed(0.96), AdvantageP1(0.46), Balance(0.91), Completion(0.27), Drawishness(0), Timeouts(0.73), Narrowness(0), Variance(0), DecisivenessMoves(0.18), DecisivenessThreshold(-0.46), LeadChange(0), Stability(0), DramaAverage(1.09), DramaMaxIncrease(0.54), DramaMaxDecrease(-0.54), DramaMedian(1.09), DramaMaximum(1.27), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0.07), MoveEvaluationMaximum(1), MoveEvaluationMinimum(), MoveEvaluationVariance(1), MoveEvaluationChangeAverage(-0), MoveEvaluationChangeSign(0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(2), StateEvaluationDifferenceMaxIncrease(0), StateEvaluationDifferenceMaxDecrease(-1.46), StateEvaluationDifferenceMedian(2), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(-0), StateEvaluationDifferenceChangeSign(-0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.14), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(0), BoardSitesOccupiedMedian(0.15), BoardSitesOccupiedMaximum(0.15), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0), BoardSitesOccupiedChangeAverage(0), BoardSitesOccupiedChangeSign(0.02), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(73.05), BranchingFactorChangeMaxIncrease(158.25), BranchingFactorChangeMaxDecrease(-158.1), BranchingFactorMedian(67.85), BranchingFactorMaximum(162.57), BranchingFactorMinimum(0), BranchingFactorVariance(2022.17), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.02), BranchingFactorChangeLineBestFit(-0.04), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(73.05), DecisionFactorMaxIncrease(158.25), DecisionFactorMaxDecrease(-158.1), DecisionFactorMedian(67.85), DecisionFactorMaximum(162.57), DecisionFactorMinimum(0), DecisionFactorVariance(2022.17), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.02), DecisionFactorChangeLineBestFit(-0.04), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, VisitedSites, Efficiency, Then, ForEachPiece, PlayoutsPerSecond(21.11), MovesPerSecond(53286.32) Visual Visual, Style, ComponentStyle, ChessComponent, PawnComponent Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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