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Concepts for Game Bày Khòm
Bay Khom Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(2), NumCorners(2), NumDirections(4), NumOrthogonalDirections(2.8), NumDiagonalDirections(1.2), NumAdjacentDirections(2.8), NumOuterSites(10), NumLayers(1), NumEdges(14), NumCells(5), NumVertices(10), NumPerimeterSites(10), NumTopSites(4), NumBottomSites(4), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(2), MancalaBoard, MancalaStores, MancalaTwoRows, NumPhasesBoard(3), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(15), NumColumns(6), Hand, NumContainers(3), NumPlayableSites(17), Component, Piece, NumComponentsType(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(7%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(61%), MoveAgain, MoveAgainFrequency(61%), FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(91%), SowProperties, SowOriginFirst, Conditions, PieceConditions, NoPiece, IsEmpty, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) Behaviour PositionalRepetition(0.91), SituationalRepetition(0.28), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(39.74), PieceNumberMaxIncrease(1.55), PieceNumberMaxDecrease(-42), PieceNumberMedian(40.84), PieceNumberMaximum(42), PieceNumberMinimum(0), PieceNumberVariance(40.09), PieceNumberChangeAverage(-0.57), PieceNumberChangeSign(0.01), PieceNumberChangeLineBestFit(-0.09), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1014.21), DurationMoves(143.57), DurationTurns(51.22), DecisionMoves(0.32), GameTreeComplexity(42.54), StateTreeComplexity(28.86), BoardCoverageDefault(1), BoardCoverageFull(0.34), BoardCoverageUsed(0.67), AdvantageP1(0.44), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.71), Variance(0.01), DecisivenessMoves(0.94), DecisivenessThreshold(0.01), LeadChange(0.4), Stability(0), DramaAverage(0), DramaMaxIncrease(0.02), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.02), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(-0), DramaChangeSign(-0.08), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(0.76), MoveEvaluationMaxDecrease(-0.25), MoveEvaluationMedian(0), MoveEvaluationMaximum(0.76), MoveEvaluationMinimum(-0.25), MoveEvaluationVariance(0.01), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.03), StateEvaluationDifferenceMaxIncrease(2), StateEvaluationDifferenceMaxDecrease(-0.01), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.05), StateEvaluationDifferenceChangeAverage(0.03), StateEvaluationDifferenceChangeSign(0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.68), BoardSitesOccupiedMaxIncrease(0.52), BoardSitesOccupiedMaxDecrease(-0.33), BoardSitesOccupiedMedian(0.73), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.05), BoardSitesOccupiedChangeAverage(-0.01), BoardSitesOccupiedChangeSign(-0.23), BoardSitesOccupiedChangeLineBestFit(-0.01), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.13), BranchingFactorChangeMaxIncrease(6.83), BranchingFactorChangeMaxDecrease(-7), BranchingFactorMedian(1.08), BranchingFactorMaximum(8), BranchingFactorMinimum(0), BranchingFactorVariance(4.09), BranchingFactorChangeAverage(-0.09), BranchingFactorChangeSign(-0.01), BranchingFactorChangeLineBestFit(-0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.57), DecisionFactorMaxIncrease(4.58), DecisionFactorMaxDecrease(-4.84), DecisionFactorMedian(4.22), DecisionFactorMaximum(8), DecisionFactorMinimum(0), DecisionFactorVariance(4.39), DecisionFactorChangeAverage(-0.25), DecisionFactorChangeSign(-0.11), DecisionFactorChangeLineBestFit(-0.18), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, SetVar, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(128.29), MovesPerSecond(28561.84) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Comparison, Equal, LesserThanOrEqual, GreaterThan, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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