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Concepts for Game Motiq
Lembata Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, NumRows(2), NumCorners(4), NumDirections(4.43), NumOrthogonalDirections(2.71), NumDiagonalDirections(1.71), NumAdjacentDirections(2.71), NumOuterSites(14), NumLayers(1), NumEdges(19), NumCells(6), NumVertices(14), NumPerimeterSites(14), NumTopSites(7), NumBottomSites(7), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), MancalaBoard, MancalaTwoRows, NumPhasesBoard(2), Track, TrackLoop, Region, PlayableSites, Vertex, Cell, NumPlayableSitesOnBoard(20), NumColumns(7), Hand, NumContainers(3), NumPlayableSites(22), Component, Piece, NumComponentsType(1) Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(3%), TwoSitesMoves, FromToDecision, FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(47%), MoveAgain, MoveAgainFrequency(47%), FromToEffect, Sow, SowWithEffect, SowCapture, SowCaptureFrequency(93%), SowProperties, SowOriginFirst, SowCCW, Conditions, PieceConditions, NoPiece, Phase, NumPlayPhase(2), PieceCount, DrawFrequency(100%) Behaviour PositionalRepetition(1), SituationalRepetition(1), MoveDistanceAverage(0), MoveDistanceMaxIncrease(0), MoveDistanceMaxDecrease(0), MoveDistanceMedian(0), MoveDistanceMaximum(0), MoveDistanceMinimum(0), MoveDistanceVariance(0), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(19.99), PieceNumberMaxIncrease(4), PieceNumberMaxDecrease(-10.52), PieceNumberMedian(11), PieceNumberMaximum(56), PieceNumberMinimum(0), PieceNumberVariance(266.28), PieceNumberChangeAverage(-0.01), PieceNumberChangeSign(-0), PieceNumberChangeLineBestFit(-0), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(20859.59), DurationMoves(4695.69), DurationTurns(2475.23), DecisionMoves(0.46), GameTreeComplexity(1860.03), StateTreeComplexity(40.98), BoardCoverageDefault(1), BoardCoverageFull(0.36), BoardCoverageUsed(0.7), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(0.01), Timeouts(0.99), Narrowness(0.56), Variance(0), DecisivenessMoves(0), DecisivenessThreshold(), LeadChange(0.53), Stability(0), DramaAverage(0), DramaMaxIncrease(0.01), DramaMaxDecrease(-0.01), DramaMedian(0), DramaMaximum(0.01), DramaMinimum(0), DramaVariance(0), DramaChangeAverage(0), DramaChangeSign(-0), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(-0), MoveEvaluationMaxIncrease(0.01), MoveEvaluationMaxDecrease(-0.01), MoveEvaluationMedian(-0), MoveEvaluationMaximum(0.01), MoveEvaluationMinimum(-0.01), MoveEvaluationVariance(0), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0), StateEvaluationDifferenceMaxIncrease(0.02), StateEvaluationDifferenceMaxDecrease(-0.02), StateEvaluationDifferenceMedian(0), StateEvaluationDifferenceMaximum(0.02), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(-0), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.57), BoardSitesOccupiedMaxIncrease(0.53), BoardSitesOccupiedMaxDecrease(-0.46), BoardSitesOccupiedMedian(0.52), BoardSitesOccupiedMaximum(1), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.03), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.04), BoardSitesOccupiedChangeLineBestFit(0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(2.49), BranchingFactorChangeMaxIncrease(9.58), BranchingFactorChangeMaxDecrease(-9.64), BranchingFactorMedian(1.09), BranchingFactorMaximum(10.64), BranchingFactorMinimum(0), BranchingFactorVariance(3.81), BranchingFactorChangeAverage(-0), BranchingFactorChangeSign(-0), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(4.23), DecisionFactorMaxIncrease(8.09), DecisionFactorMaxDecrease(-8.02), DecisionFactorMedian(4), DecisionFactorMaximum(10.64), DecisionFactorMinimum(0), DecisionFactorVariance(2.68), DecisionFactorChangeAverage(-0), DecisionFactorChangeSign(-0.03), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, Variable, SetVar, RememberValues, ForgetValues, Efficiency, CopyContext, Then, PlayoutsPerSecond(6.92), MovesPerSecond(32534.65) Visual Visual, Style, BoardStyle, GraphStyle, MancalaStyle Math Math, Arithmetic, Comparison, Equal, LesserThan, LesserThanOrEqual, GreaterThan, Logic, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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