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Concepts for Game Ploy Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RotationDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SetRotation, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, ForwardsDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, NoTargetPieceEnd, NoTargetPieceWin, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, PloyComponent, Symbols Math Arithmetic, Comparison, Equal, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, PieceRotation
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(1%), RotationDecisionFrequency(49%), StepDecisionFrequency(9%), StepDecisionToEmptyFrequency(8%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(41%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(5%), RemoveEffectFrequency(5%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), ReplacementCaptureFrequency(5%), NumPlayPhase(1) End NoTargetPieceEndFrequency(98%), NoTargetPieceWinFrequency(98%), EliminatePiecesEndFrequency(10%), EliminatePiecesWinFrequency(10%) Behaviour PieceNumberAverage(23.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(296.95), DurationTurnsStdDev(200.38), DurationTurnsNotTimeouts(296.95), DecisionMoves(1), BoardCoverageDefault(0.87), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(45.59), DecisionFactorAverage(45.59) Implementation PlayoutsPerSecond(299), MovesPerSecond(93819.55) Container NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(3.56), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81) Component NumComponentsType(16), NumComponentsTypePerPlayer(8), NumDice(0)
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